Ok,
I'm not stirring up old news. But I've noticed the Civ4 forums have gotten less active. Not as bad as our own here
maybe Civfanatics has sucked people away from apolyton
but there has been no SDK, I have barely seen units being made and all the discussion is about tweeking a text file here and there. Not much in the way of Python. i've seen civ3 boards start picking up again. What happened?
I didnt see peopleflock back to ctp2. But I did. When I got civ4 for Christmas I felt reluctant to start up because it would be the end of all I learned in CtP2. Well, after dealing with the system requirements, even getting a new graphics card, I havent played Civ4. it had fun elements but the moddability is NOT there.
Anyone else feel that? Any one explain what went wrong with Civ4?
I'm not stirring up old news. But I've noticed the Civ4 forums have gotten less active. Not as bad as our own here
maybe Civfanatics has sucked people away from apolyton but there has been no SDK, I have barely seen units being made and all the discussion is about tweeking a text file here and there. Not much in the way of Python. i've seen civ3 boards start picking up again. What happened?
I didnt see peopleflock back to ctp2. But I did. When I got civ4 for Christmas I felt reluctant to start up because it would be the end of all I learned in CtP2. Well, after dealing with the system requirements, even getting a new graphics card, I havent played Civ4. it had fun elements but the moddability is NOT there.
Anyone else feel that? Any one explain what went wrong with Civ4?
and praising the modding opportunities announced by Firaxis.
of the CTPII community switched back to these forums. The source code project has already achieved a lot -- and I am eagerly waiting for a "relatively final, semi-official release" along with perhaps some more documentation on the newly introduced SLIC-features to try and test some of the Mods on the biggest maps the improved code can handle together with my ordinary but otherwise brave PC.
-- I already started some cleaning up but with no success so far).
) Civ4 really made builder strategies feasible, you can actually win the game without engaging in major wars of conquest if you don't want to. You can still do that if you want, but a small empire can really compete in terms of production and science with a larger one. It's a lot more feasible to build up rather than out. This is what I myself have always wanted from a Civ game. I'm not a warmonger, I'm a builder. So far for me CtP2-MedMod was the closed thing to a perfect Civ game (Cradle and AoM are more challenging, but they're much more wargames than they are builder games), now Civ4 is.
True, and I am not willing to pay for the replacement of a 1 1/2 (in words: one and a half) year old machine just for being able to play a computer game. That has always been my problem with progress in consumer electronics
(Un)fortunately, when it comes to Civ IV I am not the only one. A patch may come and we shall see ...
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