Hello,
I was trying to understand the CTPII interface, so as to connect it to a decision system. I wanted to know how the GameState and player information is transmitted. Is it sent out on demand or is it broadcast over the network every cycle? Could you please guide me to the files/functions that I need to look at? I was looking at the civ3_main.cpp and the civapp.cpp, but could not track the exact place this is done. I have also had a look at the network.cpp and the GameWatch.cpp files.
Thanks
I was trying to understand the CTPII interface, so as to connect it to a decision system. I wanted to know how the GameState and player information is transmitted. Is it sent out on demand or is it broadcast over the network every cycle? Could you please guide me to the files/functions that I need to look at? I was looking at the civ3_main.cpp and the civapp.cpp, but could not track the exact place this is done. I have also had a look at the network.cpp and the GameWatch.cpp files.
Thanks
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