Hi!
As pointed out in the FAQ of the Source Code Project, Ctp2 is junk as it was boxed.
This project should change this and I downloaded the latest build and it runs stable.
But since I played only the Apolyton-Mod lately I cannot tell too many differences from the Source Code Project build and the original Ctp. This may sound harsh but has a simple cause: The Apolyton Mod make CTP a totally different game, both from the original Ctp and the SCP build.
So could somebody tell me differences between the original build and the SCP build? I mean, what basic game principals (unit stats, advances, governments, tech tree, and so on) have been changed? I do not care about slight adjustments in some probability factors if I get new tech when I enter a ruin, but about fundamental changes like they have been incorporated in the Apolyton Mod.
Or is it the case that the SCP only cares about making the game more stable, change all the typos in the Great Library and prepare it for new and better mods?
And:
How does the game work if I install the Apolyton Mod over the SCP build?
Does this work?
Is there a risk of gettings unpredictable results in some cases or is this just the way I should do it?
??
Comments greatly appreciated,
Andre
As pointed out in the FAQ of the Source Code Project, Ctp2 is junk as it was boxed.
This project should change this and I downloaded the latest build and it runs stable.
But since I played only the Apolyton-Mod lately I cannot tell too many differences from the Source Code Project build and the original Ctp. This may sound harsh but has a simple cause: The Apolyton Mod make CTP a totally different game, both from the original Ctp and the SCP build.
So could somebody tell me differences between the original build and the SCP build? I mean, what basic game principals (unit stats, advances, governments, tech tree, and so on) have been changed? I do not care about slight adjustments in some probability factors if I get new tech when I enter a ruin, but about fundamental changes like they have been incorporated in the Apolyton Mod.
Or is it the case that the SCP only cares about making the game more stable, change all the typos in the Great Library and prepare it for new and better mods?
And:
How does the game work if I install the Apolyton Mod over the SCP build?
Does this work?
Is there a risk of gettings unpredictable results in some cases or is this just the way I should do it?
??
Comments greatly appreciated,
Andre
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