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Problem with resynchronization in MP on Huge maps

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  • Problem with resynchronization in MP on Huge maps

    I speak with several people about this problem.
    They sad me: resynchronization is still bad error in game.
    Is this true?
    I think in MP. losing science for NON host players?
    NOTE: question for programators.

  • #2
    Well I dont know if the playtest version is even worse for multiplayer now, but it certainly was a couple of playtests ago.

    On a resynch it seems the science counter resets, so the research will still take the same amount of time as before the resynch, but the counter may say its longer.

    Theres still lots of bugs with multiplayer and the playtest, so if you dont want to "playtest" it and instead have a smooth as possible MP game then youre better using the original game with the Activision patch.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

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    • #3
      Originally posted by Maquiladora
      Well I dont know if the playtest version is even worse for multiplayer now, but it certainly was a couple of playtests ago.

      On a resynch it seems the science counter resets, so the research will still take the same amount of time as before the resynch, but the counter may say its longer.

      Theres still lots of bugs with multiplayer and the playtest, so if you dont want to "playtest" it and instead have a smooth as possible MP game then youre better using the original game with the Activision patch.
      You got a link to the AV patch and the files we would need to get it to run in MP ?

      We have problems playing the playtest in MP aswell...

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