Originally posted by E
not seeing how type is accesed
Code:
void Unit::SetType(const sint32 type)
{
AccessData()->SetType(type);
}
void UnitData::SetType(sint32 type)
{
m_type = type;
//ENQUEUE();
}
not seeing how type is accesed
However one thing you could try is to play one turn after upgrading, just to see whether it is just a graphics issue.
But anyway thanks for trying.
-Martin
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