I don't know if this has been discussed before, there's a lot to go through in these forums, so I will just present the idea and see where it goes.
Frequently, when I take over a city and it is interfering with one of my own cities, I will melt it and convert it to a settler, sometimes even a really large city. Sometimes also, I will palce a new city near the edge of another player's territory, and purposely grow it quickly (terraform and max out the food production).
In both of these cases, I can never get my city to 'take over' territory that it should control, due to its growth. I could really use the ability to 'force' a recalculation of either a specific city's area of influence, or the entire map, based on the relative sizes of adjacent cities. Naturally, when next to another player's city, the existing player may possibly gain a 'prior resident' bonus in the recalculation, but in the other case this wouldn't apply at all, and if my city grew to a much larger size it should be able to take some territory over, especially when the third ring of the other player's city is occupying some of my city's first ring.
Maybe even a global recaulculation each turn, or each century after say, the year 1000AD, would be a good idea.
Any comments?
Frequently, when I take over a city and it is interfering with one of my own cities, I will melt it and convert it to a settler, sometimes even a really large city. Sometimes also, I will palce a new city near the edge of another player's territory, and purposely grow it quickly (terraform and max out the food production).
In both of these cases, I can never get my city to 'take over' territory that it should control, due to its growth. I could really use the ability to 'force' a recalculation of either a specific city's area of influence, or the entire map, based on the relative sizes of adjacent cities. Naturally, when next to another player's city, the existing player may possibly gain a 'prior resident' bonus in the recalculation, but in the other case this wouldn't apply at all, and if my city grew to a much larger size it should be able to take some territory over, especially when the third ring of the other player's city is occupying some of my city's first ring.
Maybe even a global recaulculation each turn, or each century after say, the year 1000AD, would be a good idea.
Any comments?
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