We are a group of Industrial Engineer from U of T working in a project to design interfaces for CTP2. We are not expert programmers and here where we need you help. Our project is limited to develop a new interface that helps the player control happiness easier. Here are our problems:
1. For primary effects on happiness we found in the Great Library, for example, that Television gives the player +1 happiness, however, we have been searching the source code and that only thing we found was the relationship between Television and Gold.
-Where in the source code Television relates to happiness.
-Is there any relationship between gold and happiness?
After lot of searching we decided to pick another one. So we took Shine, which also gives +1 happiness. After searching the source code, the word Shrine is not even there. How this variable is defined in the code and where is it?
2. For secondary effects we have a bigger problem. We know certain buildings reduce overcrowding. Overcrowding can decrease or increase happiness. We have been unable to find this relationship in the source code.
3. Finally the happiness formula. Where are all the points summed? We know that the first city you create (playing in beginner level) starts with 78 happiness points. Where is this number set in the code? How does the game know which happiness level you start at?
We also understand that we could get the source code with comments. Does somebody have it?
If somebody is willing to help and spend some time trying to get at least some of these answers will be very helpful.
Thanks
Carlos Tamayo
1. For primary effects on happiness we found in the Great Library, for example, that Television gives the player +1 happiness, however, we have been searching the source code and that only thing we found was the relationship between Television and Gold.
-Where in the source code Television relates to happiness.
-Is there any relationship between gold and happiness?
After lot of searching we decided to pick another one. So we took Shine, which also gives +1 happiness. After searching the source code, the word Shrine is not even there. How this variable is defined in the code and where is it?
2. For secondary effects we have a bigger problem. We know certain buildings reduce overcrowding. Overcrowding can decrease or increase happiness. We have been unable to find this relationship in the source code.
3. Finally the happiness formula. Where are all the points summed? We know that the first city you create (playing in beginner level) starts with 78 happiness points. Where is this number set in the code? How does the game know which happiness level you start at?
We also understand that we could get the source code with comments. Does somebody have it?
If somebody is willing to help and spend some time trying to get at least some of these answers will be very helpful.
Thanks
Carlos Tamayo
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