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PROJECT: More Terrain Improvement flags

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  • PROJECT: More Terrain Improvement flags

    My third code project, which I hope I'll have more proficiency by the time I get to it is to add new flags to terrain improvements.

    Basically taking stuff from buildings, but giving modders the options to make improvements that increase happiness (holy sites, temples) or science (observatories, research facilities). Could add some more interesting aspects to a CtP2 game and really make Civ3 look dull

    The other modding option is that modders could make OCC games or "simCity-ish" games by building improvements instead of just city buildings...


    from buildings.cdb I'm looking to take these ones...

    Code:
    Bit(Int)   HappyInc
    Bit(Float) ProductionPercent
    Bit(Float) FoodPercent
    Bit(Float) CommercePercent
    Bit(Float) SciencePercent
    Bit(Float) LowerCrime
    Bit(Float) PreventConversion
    Bit(Float) LowerPeaceMovement
    Bit(Float)   GoldPerCitizen
    Bit(Float) SciencePerPop
    Last edited by Ekmek; January 22, 2005, 00:05.
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  • #2
    Curious - GoldPerCitizen is an Int, but SciencePerCitizen is a Float... I feel these should be standardised.

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    • #3
      Which do you think it should be J? int? or all float?
      Formerly known as "E" on Apolyton

      See me at Civfanatics.com

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      • #4
        Well, given that WesW (I think it was him..?) was forced to multiply all gold quantities in the game by a factor of 10 in order to get sufficient precision on the GoldPerCitizen value, it would seem sensible to make that Float.

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