The AI is still terrible from most of what ive seen. Units fortifying in the middle of nowhere, settlers wandering through enemy territory, no grouping of large stacks... things like that. City settling seems to stop or go very slowly around 10-15 cities too, leaving settlers in its cities when it could build more cities.
By a frenzy-type of AI fix, i meant telling the AI in basic terms what it needs to do, giving it direct goals, how to win etc, doesnt necessarily have to be partly using frenzy itself. Rather than this current AI than wanders through the game, and if you see it do something clever its usually just by accident.
Unless the plan isnt to improve the AI in the default game at all anymore, which i can understand considering AoM is basically the pinnacle of a CtP2 AI, may aswell work on AoM compatibility and call it a day.
By a frenzy-type of AI fix, i meant telling the AI in basic terms what it needs to do, giving it direct goals, how to win etc, doesnt necessarily have to be partly using frenzy itself. Rather than this current AI than wanders through the game, and if you see it do something clever its usually just by accident.
Unless the plan isnt to improve the AI in the default game at all anymore, which i can understand considering AoM is basically the pinnacle of a CtP2 AI, may aswell work on AoM compatibility and call it a day.
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