Previous Threads:
PROJECT: Playtest
PROJECT: Playtest II
Mini-FAQ
General playtest info / questions:
Do I need any additional files to make the playtest work?
IF it is a build created with the .NET compiler. Therefore you need the .NET runtime environment to run the *.exe.
If you dont already have it it is avalaible at windows update or here.
Or at least you need those two dlls if you don't want to install the .NET runtime.
How do I make a mod work with these playtest versions?
Although not all have been tested thoroughly, most mods should work with this playtest version without any changes. If you suffer any difficulties please post about them.
Do I need to install the official Activision patch before this playtest version?
It makes no difference whether you do or not.
How should I report a bug?
Include as much relevant information as you can. If possible explain how to replicate the problem. If appropriate, attaching a screenshot or a savegame is helpful. If the bug involves a crash to desktop, then it is helpful to include the crash log. You can enable crash logging by editing your userprofile.txt (in [Your CTP2 directory]\ctp2_program\ctp\) to set EnableLogs=Yes. The log can then be found at [Your CTP2 directory]\ctp2_program\ctp\logs\crash.txt.
When will a new playtest verson be released?
When a code monkey feels like it . This will usually be either when some serious bug is fixed, or enough minor fixes have piled up that need to be tested. If you want to test some recent change, you can post here to request a new playtest build and they will try to oblige you.
LATEST PLAYTEST: 23rd October 2005
Changes:
2005-10-23
Fixed: Misc crashes
Fixed: Broken/incorrect links in the great library
Fixed: Topic display bug in great library
Fixed: Hosting of MP games on XP machines
Fixed: SLIC error related to missing city
Fixed: Prediction of movement times for ships moving through cities
Added: New database flags for making construction of units, buildings and wonders depend on the existence of goods
Changed: Message boxes to be non-modal
Added: Option to select a city first instead of an army
Added: DebugSlic and GoodAnim options
Added: Two more colour sets
PROJECT: Playtest
PROJECT: Playtest II
Mini-FAQ
General playtest info / questions:
Do I need any additional files to make the playtest work?
IF it is a build created with the .NET compiler. Therefore you need the .NET runtime environment to run the *.exe.
If you dont already have it it is avalaible at windows update or here.
Or at least you need those two dlls if you don't want to install the .NET runtime.
How do I make a mod work with these playtest versions?
Although not all have been tested thoroughly, most mods should work with this playtest version without any changes. If you suffer any difficulties please post about them.
Do I need to install the official Activision patch before this playtest version?
It makes no difference whether you do or not.
How should I report a bug?
Include as much relevant information as you can. If possible explain how to replicate the problem. If appropriate, attaching a screenshot or a savegame is helpful. If the bug involves a crash to desktop, then it is helpful to include the crash log. You can enable crash logging by editing your userprofile.txt (in [Your CTP2 directory]\ctp2_program\ctp\) to set EnableLogs=Yes. The log can then be found at [Your CTP2 directory]\ctp2_program\ctp\logs\crash.txt.
When will a new playtest verson be released?
When a code monkey feels like it . This will usually be either when some serious bug is fixed, or enough minor fixes have piled up that need to be tested. If you want to test some recent change, you can post here to request a new playtest build and they will try to oblige you.
LATEST PLAYTEST: 23rd October 2005
Originally posted by J Bytheway
Well, since people have suggested that new playtest versions aren't coming out quickly enough, and there's a fairly serious bug in the last one, here's a new version.
Again, this version was not compiled in .NET, so it is not necessary to have the .NET runtime environment (or the two dlls mentioned in the first post) to use it. Of course, having them will not hurt anything.
To install, download all three files and extract them into your CTP2 directory. You might notice that file number 2 carries the old date - this is the same file as was uploaded for the last playtest. I didn't bother to upload a new version since nothing in it has changed.
2005.10.23.CTP2.Playtest.1of3.rar
2005.09.12.CTP2.Playtest.2of3.rar
2005.10.23.CTP2.Playtest.3of3.rar
Edit: Removed link. You can download the latest version of the Apolyton edition from here.
Well, since people have suggested that new playtest versions aren't coming out quickly enough, and there's a fairly serious bug in the last one, here's a new version.
Again, this version was not compiled in .NET, so it is not necessary to have the .NET runtime environment (or the two dlls mentioned in the first post) to use it. Of course, having them will not hurt anything.
To install, download all three files and extract them into your CTP2 directory. You might notice that file number 2 carries the old date - this is the same file as was uploaded for the last playtest. I didn't bother to upload a new version since nothing in it has changed.
2005.10.23.CTP2.Playtest.1of3.rar
2005.09.12.CTP2.Playtest.2of3.rar
2005.10.23.CTP2.Playtest.3of3.rar
Edit: Removed link. You can download the latest version of the Apolyton edition from here.
2005-10-23
Fixed: Misc crashes
Fixed: Broken/incorrect links in the great library
Fixed: Topic display bug in great library
Fixed: Hosting of MP games on XP machines
Fixed: SLIC error related to missing city
Fixed: Prediction of movement times for ships moving through cities
Added: New database flags for making construction of units, buildings and wonders depend on the existence of goods
Changed: Message boxes to be non-modal
Added: Option to select a city first instead of an army
Added: DebugSlic and GoodAnim options
Added: Two more colour sets
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