Has anybody seen the combo box in slic messages I noticed it when I was doing a bit of slic but every time I hit submit it crashed.
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PROJECT: Playtest Thread III
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"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
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On the date issue: it is not as bad as I thought. The executable is correctly displaying the last modification date, but is using GMT as time zone.
So, we only need to update the change log text, and have to be careful when releasing between 0:00 and 1:00.
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Originally posted by Fromafar
On the date issue: it is not as bad as I thought. The executable is correctly displaying the last modification date, but is using GMT as time zone.
Originally posted by Fromafar
So, we only need to update the change log text, and have to be careful when releasing between 0:00 and 1:00.
But another question to all, the game now in a state so that we can now advertise it? And if yes, who is going to write the news item for our civ group news.
-MartinCiv2 military advisor: "No complaints, Sir!"
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Yes, I'd say we need some advertising. I think we need to have a readme advertising all the work displayed too (cant recall if there was one with the new build and its not here at work)
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Originally posted by E
Yes, I'd say we need some advertising. I think we need to have a readme advertising all the work displayed too (cant recall if there was one with the new build and its not here at work)
-MartinCiv2 military advisor: "No complaints, Sir!"
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I havent finished, its upto 358 turns, but doesnt look like finishing soon, even if i try for a diplo-victory.
Ill write something anyway once i finish it, as a report, and news item if its not too negative.
But another question to all, the game now in a state so that we can now advertise it? And if yes, who is going to write the news item for our civ group news.Last edited by Maquiladora; March 9, 2005, 14:43.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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True, it has issues, but a little publicity might bring more testers an hopefully more programmers, let them know the project hasn't died. I'd recommend making the news item at Civfanatics too (even if its just a thread).
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There are plenty of positives but the negatives are really noticeable things, definitely more so than the improvements, especially to someone new to the playtest.
But of course it can serve as a general update and as you said show its still going and steps forward have been made, but not necessarily an advertisement for people looking for the complete civ game... yet.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Originally posted by Martin Gühmann
Why updating the change log I released the playtest on the 5th in both time zones GMT and CET.
But another question to all, the game now in a state so that we can now advertise it?
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Originally posted by Fromafar
Because the change log states that the file creation date is displayed, which is not true.
Originally posted by Fromafar
Not really. As indicated by others, the delays are still too long. I think we should investigate the impact of the "subtask" changes by Calvitix, and also improve the <-operator to become anti-symmetric at least. I do not have much confidence in the result and speed of a sorting algorithm with the current operator.
Originally posted by Maquiladora
Perhaps the long pauses wouldnt be so bad if the sound of a moving unit in my vision didnt repeat while that civ was moving its other units elsewhere under the fog of war.
"Always terminate a unit's sound effects when it dies"
The other issure seems again be related to the AI transport problem. Indeed in my test game only those AIs are effected that have to transport a lot of units. At least they now move their units to another continent, but I have the feeling that they could better, fill their transports, unite their forces on the other continent before attack. And focus on one city. Well this would be also a good idea for cities on the same continent.
However I think we need a newsitem. But of course the question is how should it look like.
-MartinCiv2 military advisor: "No complaints, Sir!"
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Originally posted by Martin Gühmann
I suggested here a new version of the operator. However it seems to me that the speed of the sorting algorithm is not too badly influenced by that operator. So the subtask stuff and the other changed should be investigated. Unfortunatly can't find his name in every file he modified, so I overlooked some of his changes.
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Originally posted by J Bytheway
Since I've put things into version control, I can easily provide you with diffs detailing exactly what he changed, and in which files. If that would help, just ask.
-MartinCiv2 military advisor: "No complaints, Sir!"
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Re: Re: PROJECT: Playest III
I downloaded the 2004.03.05.CTP2.Playtest.rar file and the .NET compiler.
I installed the .NET compiler and CTP2 worked fine.
Then I installed the playtest in the main CTP2 folder and when I try to rin the game I get this message:
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CTP2.exe - Unable To Localate DLL
The dynamic library MSVCP70.dll could not be found in the specifid path
D:\Games\CALLTO~1\CTP2_P~1\CTP;.;C:\WINNT\system32 ;C:\WINNT\system;C:\WINNT;C:\WINNT\system32;C:\WIN NT;C:\WINNT\System32\Wbem.
[OK]
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Originally posted by Martin Gühmann
Well it is time for a new playtest. It is again a .NET build so these these instructions are still valid:
quote:
Do I need any additional files to make the playtest work?
It is a build created with the .NET compiler. Therefore you need the .NET runtime environment to run the *.exe.
If you dont already have it it is avalaible at windows update or here.
Or at least you need those two dlls if you don't want to install the .NET runtime.
"No input file specified."
So that dident work ether, any idea?
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Martin made a mistake with his link. The following link works for me. Unzip the two files into your system folder.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
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