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  • Feats and Wonders

    I have recently completed a slic code with the kind help of Locutus and others that gives each civ two traits, based sort of on history, eg Romans +1 hitpoint and +5% production.

    With 44 Civs, there is not a lot of variety though, many end up the same as there are not than many feat effects and my experimentation with calling wonder effects in a feat led to syntax errors.

    Can anyone advise how these effects are handled in the source code and whether I can call any of them outside the feat.txt or wonder.txt, eg, from within the messagebox associated with the wonder or feat?

    Thanks.

  • #2
    No ideas on this possibility?

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    • #3
      Re: Feats and Wonders

      Originally posted by stankarp

      Can anyone advise how these effects are handled in the source code and whether I can call any of them outside the feat.txt or wonder.txt, eg, from within the messagebox associated with the wonder or feat?

      Thanks.
      i didnt get the question...
      Formerly known as "E" on Apolyton

      See me at Civfanatics.com

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      • #4
        speaking of SLIC and the code, I wonder if there is a way to use SLIC features, like your traits and be able to load them in new games. It would be cool if we could pick which slic files we wanted as GAME SETTINGS. Like partisans, traits, etc... that would be an awesome feature.

        But I guess that goes back to the scenario st up and adding mod manager...
        Formerly known as "E" on Apolyton

        See me at Civfanatics.com

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        • #5
          speaking of SLIC and the code, I wonder if there is a way to use SLIC features, like your traits and be able to load them in new games. It would be cool if we could pick which slic files we wanted as GAME SETTINGS. Like partisans, traits, etc... that would be an awesome feature.
          There is a command line in Slic that you can use to enable and disable a peice of code- enabletrigger and disabletrigger.

          Peter Triggs has a very good example of it in CTC where he combines it with a series of options at the start of the game, like a quick start with extra units, a surrender level for the AI, what chance there is of disasters etc. They are called from within a series of message boxes.

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          • #6
            thats cool. but I was thinkingof it being in the startup screen before you start a new game you can pick additional settlings. Almost like difficulty settings but actually just different SLIC stuff.
            Formerly known as "E" on Apolyton

            See me at Civfanatics.com

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            • #7
              Thats different, that will require some source code alteration.

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