The use of temporary variables was recommend by Activision as some of the built-in variables tended to have some quirky and very subtle bugs sometimes. Not sure if that's still the case (never really noticed it myself, beyond the late alpha builds), but there's no real harm in having temporary variables so I'm not going through 10,000+ lines of code to remove them all 
The CityIsValid bug will indeed need to be fixed eventually, but it's not at the top of my priority list. With one or two possible exceptions, I don't see any cities event-tied cities being disbanded or destroyed...

The CityIsValid bug will indeed need to be fixed eventually, but it's not at the top of my priority list. With one or two possible exceptions, I don't see any cities event-tied cities being disbanded or destroyed...
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