Nah, that's not it. I have myself played the 14.09. playtest build without any problems, the one that was up for download.
However, taking a fresh copy of the original source and unzipping the zip file with all changed files from 13.09. over that, I get all that trouble. Assertion errors in great quantities, so I can't even start a new game.
But you probably compiled it exactly like that, just taking the source and unzipping the changes onto it, right?
However, taking a fresh copy of the original source and unzipping the zip file with all changed files from 13.09. over that, I get all that trouble. Assertion errors in great quantities, so I can't even start a new game.
But you probably compiled it exactly like that, just taking the source and unzipping the changes onto it, right?
. When the bombard order is chosen from the user interface (or from the AI goal code), it is using the ArmyData::PerformOrderHere function. This function will insert a GEV_MoveOrder before the GEV_BombardOrder when you are not adjacent to the target. So by the time you will encounter the actual bombard order, you should be at the target already.
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