In regards to this fix by Fromafar...
this is a curiousity but may seem like a request Is there any way to add in the civilizations section a way to edit on start up the name of your civ like in civ1, civ2, and civ3. unless I've totally missed it in Ctp2 I've never been able to start a game a customize my civ name. Leader name, yes But my civilization, no.
With that in mind I was wondering if it would then be possible to be able to apply the same customize civ name option in game. By this I mean a situation involving the barbarians where they take a city and the city then becomes a new civilization. I love this feature but it would be cool if the box that says "the are calling themselves the X" had the change name option. I used to do this by cheat mode but it should be standard.
for example: Barbarian captured city of Venice becomes a regular civilization chances are the game wil say: "The are Calling themselves the Nicauraguans" aNd you click OK. I'd like to see a little box next to OK that says CHANGE or EDIT and you click it and it opens the customize civ name window so you could then Change them to the Venetians or whatever. then hit ok.
Any comments?
Originally posted by Fromafar
Bug fixes: [list=1][*]Prevent assigning the same civilisation twice at the start of the game.[*]Recycle the civilisation (index) when a civilisation gets killed. This may prevent a game crash that would occur when a new - revolting - civilisation is created and all civilisation indices had been used in the past.[/list=1]
gs\gameobj\civilisation.cpp
gs\gameobj\civilisationpool.cpp
gs\gameobj\civisationpool.h
2004.08.17.incr.civs.zip
Note: The solution for problem 1 is incomplete. When the human player selects an index (color) larger than 1, the human player civilisation may be the one that gets reassigned. Modifications in gameinit.cpp to prevent this are still under test, and will follow later.
Bug fixes: [list=1][*]Prevent assigning the same civilisation twice at the start of the game.[*]Recycle the civilisation (index) when a civilisation gets killed. This may prevent a game crash that would occur when a new - revolting - civilisation is created and all civilisation indices had been used in the past.[/list=1]
gs\gameobj\civilisation.cpp
gs\gameobj\civilisationpool.cpp
gs\gameobj\civisationpool.h
2004.08.17.incr.civs.zip
Note: The solution for problem 1 is incomplete. When the human player selects an index (color) larger than 1, the human player civilisation may be the one that gets reassigned. Modifications in gameinit.cpp to prevent this are still under test, and will follow later.
With that in mind I was wondering if it would then be possible to be able to apply the same customize civ name option in game. By this I mean a situation involving the barbarians where they take a city and the city then becomes a new civilization. I love this feature but it would be cool if the box that says "the are calling themselves the X" had the change name option. I used to do this by cheat mode but it should be standard.
for example: Barbarian captured city of Venice becomes a regular civilization chances are the game wil say: "The are Calling themselves the Nicauraguans" aNd you click OK. I'd like to see a little box next to OK that says CHANGE or EDIT and you click it and it opens the customize civ name window so you could then Change them to the Venetians or whatever. then hit ok.
Any comments?
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