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* Always terminate a unit's sound effects when it dies

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  • * Always terminate a unit's sound effects when it dies

    Bug #5 * Always terminate a unit's sound effects when it dies

    Has anyone seen this happen lately?

    I think it might be gone but im not sure, did anyone fix this as a memory leak?
    Last edited by kaan; July 12, 2004, 09:20.

  • #2
    This is quite difficult to test without a sound card.

    You may try testing what happens when removing a couple of if-statements in Unit::RemoveAllReferences and Director::AddFastKill, so the cases where the actor is NULL will not be skipped. Maybe there are cases where you do not have an actor (sprite missing? invisible unit?), but you do have a sound.

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    • #3
      The trouble is that i cant reproduce the bug, its like it went away by itself.
      Has any of you fixed something else that might have fixed this too?

      If noone else has experienced this bug recently then we could just assume its gone.

      Does anyone have any knowledge of this bug appearing anywhere in the playtest or elsewhere?

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