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  • Getting hosted

    We could really use a good host for a number of things:

    We REALLY need some form of version control and code reposetory ASAP.

    It would be very helpfull for the community if we could get somewhere to run a new gameserver

    Somewhere to run a bug tracking service like bugzilla.


    I read something about keygen buying a dedicated server at some point but i dont know what the status is on that.

    Other, and maybe even better, options exist.
    Sourceforge isnt an option because of their demand for OSI open source licence projects but that doesnt mean there are no other alternatives.

    Here are two good possibilities that would work for us. Of the two i prefer sunsite.dk but both would be great.





    both places provide serverspace and bandwith for open source projects but seem open to wide enterpitation of the meaning of open source and i think that if we precent them with a convincing application for their services, we might have a chance. It cant hurt to ask
    Well im only a programmer and on top of that im a fool at writing letters like that. So i hope you approve of the idea, write an application and post it here.

    klaus

  • #2
    Re: Getting hosted

    Hi,

    Originally posted by kaan
    It would be very helpfull for the community if we could get somewhere to run a new gameserver
    I think the gameserver is a good idea. Locutus and Solver mentioned that most stuff to be done for 1.2 is fixing the multiplayer bugs known of 1.1.

    <
    Originally posted by kaan
    Somewhere to run a bug tracking service like bugzilla.
    Would be great, too, but i think a vcs is the most urgent part.

    Originally posted by kaan
    I read something about keygen buying a dedicated server at some point but i dont know what the status is on that.
    I remember they wanted to ask an army guy to buy/set up the server. No updates have been posted, though. I'm sure, at least some of the linux people would be able to remotely set up server once ssh is up and running, as well...

    Originally posted by kaan
    Here are two good possibilities that would work for us. Of the two i prefer sunsite.dk but both would be great.



    I prefer Icculus.org over sunsite.dk. They offer bugzilla and subversion hosting, and subversion is capable of renaming files.
    CVS doesn't support this, and when working with a repository on a case-sensitive fs, while your fs is case insensitive (e.g. fat32), you might encounter problems.
    A big benefit would be being able to track changes of renamed files, too, because on CVS you "simulate" renames by removing the incorrect spelled file, renaming it and adding the renamed file, thus offering no version tracking capabilities prior to the renaming.
    Also, IMHO TortoiseMerge coming with TortoiseSVN (graphical subversion client for windows) is the best program for merging sources or viewing differences.

    OTOH, for the code mainstream, a VCS with some caveats is better than no VCS at all.

    Comment


    • #3
      Re: Re: Getting hosted

      Originally posted by ctplinuxfan
      Hi,



      I think the gameserver is a good idea. Locutus and Solver mentioned that most stuff to be done for 1.2 is fixing the multiplayer bugs known of 1.1.

      <
      Would be great, too, but i think a vcs is the most urgent part.



      I remember they wanted to ask an army guy to buy/set up the server. No updates have been posted, though. I'm sure, at least some of the linux people would be able to remotely set up server once ssh is up and running, as well...



      I prefer Icculus.org over sunsite.dk. They offer bugzilla and subversion hosting, and subversion is capable of renaming files.
      CVS doesn't support this, and when working with a repository on a case-sensitive fs, while your fs is case insensitive (e.g. fat32), you might encounter problems.
      A big benefit would be being able to track changes of renamed files, too, because on CVS you "simulate" renames by removing the incorrect spelled file, renaming it and adding the renamed file, thus offering no version tracking capabilities prior to the renaming.
      Also, IMHO TortoiseMerge coming with TortoiseSVN (graphical subversion client for windows) is the best program for merging sources or viewing differences.

      OTOH, for the code mainstream, a VCS with some caveats is better than no VCS at all.
      well the thing about sunsite.dk is that if they accept our application then they will run any service we require on their host. so subversion, bugzilla and gameserver is fully possible there. In fact the best way to get accepted on sunsite.dk is if we have needs not easely fitted in anywhere else.

      Comment


      • #4
        Keygen was looking into setting up a CVS server. His last post was June 16/17 in the GENERAL: Cafe "Tamerlin" II thread when he was faxing some information to a possible host.
        ·Circuit·Boi·wannabe·
        "Evil reptilian kitten-eater from another planet."
        Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

        Comment


        • #5
          Here's a first attempt. ...just to get the ball rolling.

          Dear Sunsite staff,

          We are a group of game enthusiasts working on a coding project in need of hosting services. We are working on updating/bugfixing the code for the Activision game called Call to Power II. The code has not been released as open source, but we are collaberating as if it were. Please see the attached file for the full text of the license agreement we are working under. It is Activision's position that using a code repository and CVS type service is not in violation of the agreement as long as anyone wishing to access the code must agree to the license before they can see any code. The game is turn based strategy in the civilisation genre.

          At this time we are in need of a hosting service that can be a repository for the code and can run services like TortoiseSVN, bugzilla, and, for multiplayer testing, a game server.

          We are the Apolyton CTP2 Source Code Project. We are students and professional programmers and this is a side-project, a labor of love not a commercial venture, therefore, we are in need your benevolent patronage.

          Thank you for your consideration,

          The Apolyton Source Code Project

          Comment


          • #6
            Very nice, i really like it

            I think the part about the game server needs reworking.
            The game server is open source and used for a lot of different games. It should also emphasize (spelling?) that noone is currently running the gameserver and just hosting that would be a great service to the varius gaming communities that depend on it for multiplayer.

            Maybe the sentence "The code has not been released as open source" should read something like "The sourcecode for CTP2 has been released by Activision in fall 2003, it is not open source by OSI standarts, but it is freely available."

            About the license: I think we should include the license for making game modifications as it defines the term "New game material" and that is rather important if we want to promote the relative open nature of Activisions license.

            Well you really got me ranting

            I dont know if what i write is usefull, im an arse with words when writing in english.

            klaus

            Comment


            • #7
              Good points. Here's attempt number 2...

              Dear Sunsite staff,

              We are a group of game enthusiasts working on a coding project in need of hosting services. We are working on updating/bugfixing the code for the Activision game Call to Power 2. The source code for CTP2 was released by Activision in October of 2003, while it is not open source by OSI standards, it is freely available, and we are collaberating collectively as if it were open source. Please see the attached files for the full text of the license agreements we are working under, particularly the section where the term "new game materials" is defined. It is Activision's position that using a code repository and CVS type service is not in violation of the agreement as long as anyone wishing to access the code must agree to the license before they can see any code. The game is turn based strategy in the civilisation genre.

              At this time we are in need of a hosting service that can be a repository for the code and can run services like TortoiseSVN, bugzilla, and, for multiplayer testing, a game server (anet).

              If you cannot host our coding project, please consider hosting the game server on its own. The game server is open source and used for a lot of different games. We would like to emphasize that no one is currently running a CTP2 gameserver and just hosting that would be a great service to the various gaming communities that depend on a running server for multiplayer.


              We are the Apolyton CTP2 Source Code Project. We are students and professional programmers and this is a side-project, a labor of love not a commercial venture, therefore, we are in need your benevolent patronage.

              Thank you for your consideration,

              The Apolyton Source Code Project

              Comment


              • #8
                Looks great, although TortoiseSVN is a windows client for the version control, they don't need to install it. The server is called subversion...

                Perhaps we should add a bit more technical information, to make their consideration easier, short addition of the services needed:
                • subversion: Link: http://subversion.tigris.org
                  Description: Berkeley DB4 based VCS system, can be integrated into apache2 (recommended setup), run as a standalone server or be tunneled through ssh (acls through server config, for ssh by group write privileges).
                  Licence: The Apache License
                  Ports used: 3690/TCP and 3690/UDP (only if run as a standalone server, else tcp/udp ports 80 or 22)
                • bugzilla: Link: http://www.bugzilla.org/
                  Description: Bugtracking system based on Apache, MySQL and Perl
                  Licence: MPL (Mozilla Public Licence)
                  Ports used: 80/TCP (apache), mysql may use unix domain sockets if run on the webserver
                • anet gameserver: Link: http://www.kegel.com/anet, http://www.kegel.com/anet/anet-0.10/...er/README2.txt
                  Description: Gameserver hostable on Linux
                  Licence: LGPL (Lesser GNU Public Licence)
                  Ports used: 21157/UDP


                OTOH, does anybody know news on Keygen's hosting researches? I think it would be better to wait for his response, too...
                Just in case he already has rented/bought a dedicated server which waits for being set up...

                Comment


                • #9
                  nice addition ctplinuxfan

                  come to think of it, the text really should include a link to apolyton and this forum as well.

                  I hope that Keygen is working on the dedicated server but we havent heard from him in quite a while, well at least i havent. Is there anyone who knows of his whereabouts?

                  Comment

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