Ok i dont think its a good idea to get bogged down with AI problems, fixes etc etc this early on
But one little change would help the AI considerably
Currently the AI is oblivious to goodie huts and on contrast the player will generally send out a scout or two primarly to get goody huts.
This puts the player at a huge advantage, (extra cities, technology, units and cash etc) [and hopefully more like reveal surrounding terrain as the project deepens)
It would be nice if an AI unit (depending on wat it was and wat it was doing) would, if it came into the radius of a hut, reroute to collect the hut, then carry on with its previous task/route
Simple as it may sound, this small yet simple thing would undoubtably help the AI and the Player stay on level par, at least for longer.
(eventually maybe the AI could build scout class units primiarly to find goody huts (like players do), this would help considerably, however is not wat i am proposing in this thread as the project is not that far into development)
What do u think?
P.S. This should have been "[AI]" not "[DESIGN]"
But one little change would help the AI considerably
Currently the AI is oblivious to goodie huts and on contrast the player will generally send out a scout or two primarly to get goody huts.
This puts the player at a huge advantage, (extra cities, technology, units and cash etc) [and hopefully more like reveal surrounding terrain as the project deepens)
It would be nice if an AI unit (depending on wat it was and wat it was doing) would, if it came into the radius of a hut, reroute to collect the hut, then carry on with its previous task/route
Simple as it may sound, this small yet simple thing would undoubtably help the AI and the Player stay on level par, at least for longer.
(eventually maybe the AI could build scout class units primiarly to find goody huts (like players do), this would help considerably, however is not wat i am proposing in this thread as the project is not that far into development)
What do u think?
P.S. This should have been "[AI]" not "[DESIGN]"
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