I'm interested in understanding how the game works and maybe will someday also help to fix some errors.
I've downloaded the source and compiled and linked the exe for Win32 Debug with VS6.0.
Had no problems to debug the program startup. But when it comes to the execution of some specific stuff in the yyparse function of ldl.tab.c file, the program takes control over the debugger (as far as i guess) and I can't debug anymore what's happening.
Can someone give me some hints, what I have to do, so I can debug throug the C++ source code during a game.
Is it only possible with a remote debug or exist other easier ways?
Played also around with the starting parameters "runinbackground" and "nonexclusive" but this did not help.
I've downloaded the source and compiled and linked the exe for Win32 Debug with VS6.0.
Had no problems to debug the program startup. But when it comes to the execution of some specific stuff in the yyparse function of ldl.tab.c file, the program takes control over the debugger (as far as i guess) and I can't debug anymore what's happening.
Can someone give me some hints, what I have to do, so I can debug throug the C++ source code during a game.
Is it only possible with a remote debug or exist other easier ways?
Played also around with the starting parameters "runinbackground" and "nonexclusive" but this did not help.
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