I wonder if it is possible to put the CD check on the patch executable instead of the ctp2.exe.
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We can't remove check cd from the play test if that’s what your fishing for . I know a lot of people (including myself ) would like to get ride of this feature."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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Originally posted by The Big Mc
We can't remove check cd from the play test if that’s what your fishing for . I know a lot of people (including myself ) would like to get ride of this feature.
However for an official Apolyton version of CTP2 we are bound to the EULA. So no change to get from us a no-CD version.
-MartinCiv2 military advisor: "No complaints, Sir!"
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Cheep copies of CTP2 have been spotted in The Netherlands and Canada. You may want to ask at a store near you...·Circuit·Boi·wannabe·
"Evil reptilian kitten-eater from another planet."
Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition
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If you cant code it out yourself, there are programs around that search and disable CD-Checks (the protection on ctp2.exe).Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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The patch we are currently working at comes in a compressed form and extracts the altered files upon the original files replacing them. It includes a compiled version of the ctp2.exe with the alterations done and there is no thought to eliminate the CD check since we support Activision for releasing the source code to the public, thus strongly recommend that you buy the game
Besides in our days you can find the game really cheap and it worth its money
Any use of a crack/no-CD patch will either end up in failure (if it dynamically updates the executable you will take a different file size error) or it will replace the ctp2.exe meaning that the vast majority of improvements made in the code by us and are included in the ctp2.exe will be gone.
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I HAVE THE ORIGINAL GAME!!!!
What I want to avoid is to insert the CD every time I want to play.
I didn't say that the protection should be erased. I said that it could be in the ctp2patch.exe instead of ctp2.exe.
In this way the check for the original CD should be done only when you apply the patch and not every time you wanna play.
And, if you don't have the original CD, no patch will be applied and maybe the EULA with Activision could be safe.
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Good idea
I also have the original game but don't one one of my cd drives completely used by keeping ctp2 in it."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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Ive got mine mounted with Alcohol 120%Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Originally posted by odisseus
I HAVE THE ORIGINAL GAME!!!!
-MartinCiv2 military advisor: "No complaints, Sir!"
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Ehm ... I know all this ... tricks
My question is "Is it possible to avoid the everytime disk check without tricks?".
And then, is it possible to put the protection only on the patch installer?
I know it is not the same thing. For example, with this kind of check I can use the original disk fron a friend of mine just to install the patch ...
Maybe this is the reason why game producers don't use this kind of protection and prefer the "everytime check".
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Originally posted by odisseus
My question is "Is it possible to avoid the everytime disk check without tricks?".
Originally posted by odisseus
And then, is it possible to put the protection only on the patch installer?
Note: Where there's a will, there's a way.
-MartinCiv2 military advisor: "No complaints, Sir!"
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