I tried to start an Alex Scenario game with the new playtest build and it CtD saying powerpoints manager missing. I then started ctp2 again but this time tried a new game and it works fine. Whats witht he powerpoints manager?
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Hi, I've just started my first AE (latest playtest) game. Up to about 500BC. Here are my first impressions:
1) Civ colours: not sure about my starting colour being red by default. Don't wanna look like barbarians!
I started with 8 civs, however 2 of these had very very similar colours (blue and a slightly darker blue), so much so that I find i have to hover over a unit to find which it belongs to! Is there a file listing the order in which the colours are used? Could one of the blues be swapped for something more distinctive?
2) I still find it easy to conquer other civs (about to conquer my 3rd civ, without even 1 of my cities being attacked). However maybe I've just been lucky, or maybe 'hard' isn't difficult enough. How challenging are other playtesters finding the game compared to the original?
These are really my only criticisms. Apart from that it's very impressive. Really like the 'new game' interface. Diplomacy now works(!). And all the civs are exploring a lot by sea.
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Welcome rsewar2...
Originally posted by rsewar2
Hi, I've just started my first AE (latest playtest) game. Up to about 500BC. Here are my first impressions:
1) Civ colours: not sure about my starting colour being red by default. Don't wanna look like barbarians!
I started with 8 civs, however 2 of these had very very similar colours (blue and a slightly darker blue), so much so that I find i have to hover over a unit to find which it belongs to! Is there a file listing the order in which the colours are used? Could one of the blues be swapped for something more distinctive?
2) I still find it easy to conquer other civs (about to conquer my 3rd civ, without even 1 of my cities being attacked). However maybe I've just been lucky, or maybe 'hard' isn't difficult enough. How challenging are other playtesters finding the game compared to the original?
These are really my only criticisms. Apart from that it's very impressive. Really like the 'new game' interface. Diplomacy now works(!). And all the civs are exploring a lot by sea.
As you can see the AI has already been improved as far as movement paths, tile improvements and exploration are concerned. The military part of the AI still need much work (amphibious assault for example)."Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
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Originally posted by rsewar2
1) Civ colours: not sure about my starting colour being red by default. Don't wanna look like barbarians!
I started with 8 civs, however 2 of these had very very similar colours (blue and a slightly darker blue), so much so that I find i have to hover over a unit to find which it belongs to! Is there a file listing the order in which the colours are used? Could one of the blues be swapped for something more distinctive?Originally posted by Tamerlin
Unfortunately you can only choose the color of the human civ, before starting a new game click on the "Number of empires" button, the last setting allows you to change your color.·Circuit·Boi·wannabe·
"Evil reptilian kitten-eater from another planet."
Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition
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Flinx or anyone, how applicable is SLIC code to the source code. I see that SLIC uses a lot of the same functions and accesses the same data. But is it possible to make a SLIC file into a cpp and h file in order to make its functions part of the actual code.
I'm thinking that the unit updater should be a default feature of CTP2 but with a minor addition like creating an update button for the unit and an update/upgrade flag and a calculation of cost to update by subtracting the shield costs and multiplying it by 10 gold (?). I don't think a unit upgrade chain is needed....
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Originally posted by E
I'm thinking that the unit updater should be a default feature of CTP2 but with a minor addition like creating an update button for the unit and an update/upgrade flag and a calculation of cost to update by subtracting the shield costs and multiplying it by 10 gold (?). I don't think a unit upgrade chain is needed...."Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
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By the way Tamerlin if we add the unit updater to the game, then we should give the player the option not to use it, shouldn't we.
-MartinLast edited by Martin Gühmann; October 15, 2004, 18:06.Civ2 military advisor: "No complaints, Sir!"
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Originally posted by Martin Gühmann
By the way Tamerlin if we add the unit updater to the game, then we should give the player not to use it, shouldn't we.
-Martin
we should give the player the optionnot to use it, shouldn't we.
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go for it add it to the code. but i think the current model could do with upgrading."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
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Originally posted by Martin Gühmann
By the way Tamerlin if we add the unit updater to the game, then we should give the player the option not to use it, shouldn't we.
-Martin
If we can create such an option (say in the Rules window of the New Game screen) then it would be marvellous.Last edited by Tamerlin; October 17, 2004, 19:18."Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
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How about we balance the units first? There you go theres my usual rant aswell
I don't mind having it optional but it needs some ironing out first. Will units be upgradable at all times and anywhere? only in cities? only when you get the tech? will the cost to upgrade be cumulative or will it cost the same to upgrade a hoplite to a machine gunner as an infantryman to a machine gunner?Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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I'd say only in cities. And available at any time you got the money. The cost should based on the differnce in shield multiplied a set value of gold per shield. I cant recall how much gold you get per shield for capitalization but I think that would be a good number.
I think this would be great optional. However as it stands it will close an advantage a player has where the human will disband old units and create new ones where the AI tends not to. If the AI is "taught" to upgrade when it has enough money and tries to keep its military modern itd be better.
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Originally posted by Tamerlin
Calvitix, among others, is already working on the subject but as far as I know his additions have not yet been incorporated into the AE as they need to be tested. This is certainly the most difficult task as changing the AI parameters can have some unpredictable effect on the game and the behavior of the AI civs.
Edit: Removed link, the latest version of the Apolyton Edition can be found here.
It works quite well on maps with large continent (I'm working on transport problems right now).Last edited by Martin Gühmann; May 25, 2008, 17:49.
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Calvitix, that exe doesn't require the CD so it's probably illegal to destribute here.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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