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DESIGN: City Manager Screen

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  • #16
    Originally posted by OnePresent
    In another thread the consensus of the current mini view of the city was crap. I'd like to not expand on this piece of crap. To be clear on what is shown with these sketches, it is the normal map zoomed out to the max level. I'm open to other ideas though.
    If this mini map is just a crippled version of the big map then extending it meaning uncrippling it is the way to go.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

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    • #17
      Good job OnePresent...

      I just hope someone will find a way to implement the mini map.

      "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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      • #18
        Originally posted by OnePresent
        When talk has come up about increasing army size I've wondered how this will be handled on the battle screens. That IMO is a biggie.
        I have been wondering about this too... and by extension the combat engine. But they increased it from 9 to 12 so we know it can be done.
        ·Circuit·Boi·wannabe·
        "Evil reptilian kitten-eater from another planet."
        Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

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        • #19
          Yes the problem with increasing army size however will be the battle screen which may need alterations.
          "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
          The BIG MC making ctp2 a much unsafer place.
          Visit the big mc’s website

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          • #20
            its looks really great

            the titles for the tabs on the right can be renamed, i'm seeing the "inventory happiness polution" renamed to maybe population, so that the tabs are more evenly spaced and thus easier to manuever through, ie. easier to click on the "build" tab

            i think i'll be totally alone on this, but i'll say it anywayz
            i'd like the current minimap to remain because when the cities start cluttering over one another, i head to the city manager to see exactly what radius and what tileImp i have for that city...

            other than that, i really want to see this implimented
            Last edited by HuangShang; May 9, 2004, 15:49.

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            • #21


              Excellent concept, as long as it can remember to open Build tab by default, or remember which you had selected the last . Extremely impressive for using the limited space.
              Solver, WePlayCiv Co-Administrator
              Contact: solver-at-weplayciv-dot-com
              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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