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GENERAL: Cafe "Tamerlin" II

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  • That's just reminded me to post the changes that make some treaties have limited duration. This should make for a more fluid game because the AI will now re-evaluate it's diplomatic options.

    I don't know about AI-AI alliances but don't worry, we'll get a more robust system eventually.

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    • I downlode the file you made. Have a compiler so was able to read the changes you made looks great. Have you tried in a game yet? Is that only in a code form and still is not ready to zip into the main game right? Well I think many will be looking foward to the next play test.
      Been working on army movement. Would like to see more units patroling the border so as to keep the human player hemed in early in the game. Will post in army movement. I feel the right blend of offense and defense must be met. If the AI could build up a mobile force along its border but hold back some to keep there cities safe it will be hard to win early battles. Early testing has been good. Even if you build two stacks of 8 units and try to break AI's line of defense you end up losing so many of units that taking a city is very hard. Ai movement is radom not leaving you with a clear target. Also you have to watch your own cties defense.The Ai does not have to take you out to win . Only hem you in with a harrasing movement of units . Defense is not always passive. If the AI could hold open ground and leave you outside its line your finished. This tactic works well in chess one of the great tbs games

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      • Yeah, AI defence definitely seems better, in my game ive had to use only seige tactics because the AI has such good defensive stacks waiting inside cities. But when you move 2 or 3 bombarding stacks next to their city then you take it easily because they dont move another stack near to it for support, even when they can see my 3 stacks of Catapults/Pikemen on the second ring of their city or even inside their borders, I could see they werent reacting moving anymore close to help because I had flooded their inner cities with slavers.

        The AI didnt have a chance to be offensive though, but there were only 2 "Populist Zealots" on my continent, so I wasnt expecting them to attack me soon, perhaps their personalities shouldve changed to "Aggressive Imperialist" once I attacked them or refused to exchange maps and died down as far as "Diplomatic Peacemaker" over a very long period of time of peace with everyone. In this way every civ could start the game at a middle personality and let the game situation change their personality over time.
        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
        CtP2 AE Wiki & Modding Reference
        One way to compile the CtP2 Source Code.

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        • Changing personalities sounds cool, but wouldn't the game eventually turn all AI's into aggressive civs? Maybe if its linked to regard or make regard have more of an impact.
          Formerly known as "E" on Apolyton

          See me at Civfanatics.com

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          • Originally posted by Protra3211
            The Ai does not have to take you out to win . Only hem you in with a harrasing movement of units . Defense is not always passive. If the AI could hold open ground and leave you outside its line your finished. This tactic works well in chess one of the great tbs games
            Actual I my messurement about how good the AI is is how fast and consequent it takes out the enemies. So I dislike this defence modell. Maybe this is for some of these more peacful ghandi civs.

            -Martin
            Civ2 military advisor: "No complaints, Sir!"

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            • Your right Martin but can the CTP2 AI be made to think of long term plans ? I have set the numbers for patrol in Stategies file to 39000 20Max 10mav just lower than attack and romoved pillage and pirate. In Goals patrol has a atttack improvments and the AI has so much gold already pirating seems a wast of time ,Also working on force match numbers to see what I can come up with.
              Seems to help the AI keep active on borders without draining away its city defense. Its like the AI will throw up a block to deflect a sharp attack at the same time has units ready to go into your area to attack you. Well what im think is if the AI can keep you in check you will remain a small empire. Had to drop down one level.
              I know that many in here are working on the code and have a much bigger goal for CTP2
              Im only tweaking files and seeing what I can come up with for now
              What about a new frenzy mod Martian? Well I think with the new playtest have shown is that the AI is getting better and already expands at a faster rate than 1.11. AI to AI diplomacy at last works.

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              • Has anyone checked out the add on disc to Ctp2? Its call Ages of Man. Wonder if any one knows who he is and if its something we should look into.

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                • stankarp's been around. I haven't seen AoM I think Hexagonian has. What happened to the AoM threads anyways?
                  Formerly known as "E" on Apolyton

                  See me at Civfanatics.com

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                  • The one in Apolyton/Community remains, the other 20 are deleted.
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                    • TEH BIG MC, HAPPY BIRTHDAY

                      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                      CtP2 AE Wiki & Modding Reference
                      One way to compile the CtP2 Source Code.

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                      • Happy Birthday Big MC



                        (where you been?)
                        Formerly known as "E" on Apolyton

                        See me at Civfanatics.com

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                        • Happy birthday, BigMc...

                          "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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                          • Happy Birthday, The Big Mc.



                            21 today (and you're sober enough to be online?)

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                            • Happy BD!
                              Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                              • a belated happy birthday Big Mc
                                'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                                Bush's Republican=Neo-con for all intent and purpose. be afraid.

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