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DESIGN: Possible alterations to movement 2

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  • #16
    Wombat we already have the tile rules. The tile rules are basically the same as rifts It’s a cut and past exercise a trained chimp could do it..
    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
    The BIG MC making ctp2 a much unsafer place.
    Visit the big mc’s website

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    • #17
      oh yeah
      Concrete, Abstract, or Squoingy?
      "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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      • #18
        Yes I picked bobo up from the zoo earlier
        "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
        The BIG MC making ctp2 a much unsafer place.
        Visit the big mc’s website

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        • #19
          Originally posted by E


          Agreed on the graphics. Is it possible to copy the tile and add it (the game still cant handle added terrain right?) Is it possible through slic to have random nav-river tiles placed over some river tiles (could the getwater function with this?)

          The graphics arent to hard just widenen the already river graphics instead of beaches and place them on tiles, should work right?
          I think this is a nice idea, instead of adding an improvement placing some river tiles instead of that junction of land.. (Red line: River)

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          • #20
            Nice nuke

            I got a basic prototype working but it looks like bobo did it. Well back to psp.
            "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
            The BIG MC making ctp2 a much unsafer place.
            Visit the big mc’s website

            Comment


            • #21
              Originally posted by Immortal Wombat
              Disagree. Mostly. What it represents isn't a small portion of land that ships shouldn't be able to cross, but a small portion of sea that land units can get across on pre-Carrock level boats. Its the Spain-Gibraltar gap, the Bosphorus.

              Any additions or alterations to the current rules would be way to complex to be worthwhile, IMO.
              Funny how the mind works, I am sitting at work and I suddenly thought of this discussion.

              If what is represented is a narrow strait then we need to:
              1) Alter the graphics to show a narrow body of water.
              2) Implement a movement penalty for land units because they should take much longer to pile onto rafts/small boats and then cross.

              I still think of it as an isthmus, and I think we should make ships sail around.
              ·Circuit·Boi·wannabe·
              "Evil reptilian kitten-eater from another planet."
              Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

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