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[DESIGN] Duration of Diplomatic Agreements

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  • #61
    OK, agreed, but that is something what we hope to get fixed.

    So in other words, if you have a DO-NOT-ENTER treaty they shall keep out In the moment it is annoying as it doesn't work.

    Future (pray):

    But if somebody enters your territory and they don't follow your diplomatic requests and YOU declare war, than you shall take the blame. Hey, this people might have just lost the way

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    • #62
      so what you are getting at is i move my unit into a civ territory wait for them to get upset they declare war on me and they get the blame.
      "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
      The BIG MC making ctp2 a much unsafer place.
      Visit the big mc’s website

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      • #63
        If you have a DON'T-ENTER-treaty, you shall be warned and if you ignore you shall get some blame, but whoever declares war, shall get more. And if you want to piss of somebody take some stealth units. I never liked that it means direct war, but hey if you feel ripped of by the partner and don't want to declare war yourself, help youself with some nice slavers or similar

        And moving some units into somebodies else territory shall only be a problem if he complains and you don't move out. But first some diplomacy:

        Like a nice message:

        Hey human, you put your smelly ramping idiots in my place, move them out, or they get grilled

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        • #64
          Then we definitely need some proposals just to upset other civs something or another tone “insulting”


          “give us 200 pieces of you dirty gold or else we will declare a war of cleansing to your country.”
          "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
          The BIG MC making ctp2 a much unsafer place.
          Visit the big mc’s website

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          • #65
            Actually we could just use, what we have. Or we might get rated to bad for the American system and kids below a certain age wouldn't be allowed anymore

            But something like this.............

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            • #66
              the "Other game" does have a back and forth and warning when in teritory but I have no idea how it translates into reputation.

              there should be a list of demands from passive (out of territory or stop piracy) to aggressive (give money, unit, city) etc with corresponding reputation or attitude hits.

              Of course building a history should also effect other civilizations (this probably makes it more complex). You violate treaties than they all dont trust you BUT if you are at war with a civ that has a bad history with another civ it should bethat the AI gets they "enemy of my enemy is my friend" feeling too. Stuff like that.
              Formerly known as "E" on Apolyton

              See me at Civfanatics.com

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              • #67
                Originally posted by E
                the "Other game" does have a back and forth and warning when in teritory but I have no idea how it translates into reputation.

                there should be a list of demands from passive (out of territory or stop piracy) to aggressive (give money, unit, city) etc with corresponding reputation or attitude hits.

                Of course building a history should also effect other civilizations (this probably makes it more complex). You violate treaties than they all dont trust you BUT if you are at war with a civ that has a bad history with another civ it should bethat the AI gets they "enemy of my enemy is my friend" feeling too. Stuff like that.
                I agree with this last part. If you're at war with A and B is also at war with A, then you and B should start to like each other. Unless you're also messing with B's territory or trade.

                I also think that if you have a peace treaty, or even a military treaty, you should get reputation hits if you enter the territory without permission. Only with an alliance should you be allowed to enter your allies country and not suffer reputation damage.
                "Between nations, as between persons, respect for each other's rights is peace".- Benito Juárez.

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                • #68
                  Originally posted by Gilgamensch
                  If you have a DON'T-ENTER-treaty, you shall be warned and if you ignore you shall get some blame, but whoever declares war, shall get more. And if you want to piss of somebody take some stealth units. I never liked that it means direct war, but hey if you feel ripped of by the partner and don't want to declare war yourself, help youself with some nice slavers or similar
                  And moving some units into somebodies else territory shall only be a problem if he complains and you don't move out. But first some diplomacy:
                  Like a nice message:
                  Hey human, you put your smelly ramping idiots in my place, move them out, or they get grilled
                  Originally posted by E
                  the "Other game" does have a back and forth and warning when in teritory but I have no idea how it translates into reputation.
                  there should be a list of demands from passive (out of territory or stop piracy) to aggressive (give money, unit, city) etc with corresponding reputation or attitude hits.
                  Of course building a history should also effect other civilizations (this probably makes it more complex). You violate treaties than they all dont trust you BUT if you are at war with a civ that has a bad history with another civ it should bethat the AI gets they "enemy of my enemy is my friend" feeling too. Stuff like that.
                  Good ideas.
                  ·Circuit·Boi·wannabe·
                  "Evil reptilian kitten-eater from another planet."
                  Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

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                  • #69
                    Originally posted by E

                    there should be a list of demands from passive (out of territory or stop piracy) to aggressive (give money, unit, city) etc with corresponding reputation or attitude hits.
                    A disagree with this the request for gold was the making of the diplomacy of Egypt all the other civ around did favours for Egypt but asked for gold in return.

                    Also territorial changes by diplomacy can be a way to avert a war. Ok this did not happen so much but remember that lands of New York were bought from the Indians for a few trinkets
                    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                    The BIG MC making ctp2 a much unsafer place.
                    Visit the big mc’s website

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                    • #70
                      A new thought that is related to duration:

                      Instead of advances rading or giving howabout CONTRACT ADVANCES.

                      Like contracting technlogy it basically gives the other civ thattechnology for X number of term allowing them to build tiles, etc but not the futre advances. It can be done as a gift or in return for gold.

                      Another one might be FREE TRADE AGREEMENT

                      As opposed to a regular trade agrrement it allows you or the AI to build products or PW for your country (A china US thing), it would also go with a resources model
                      Formerly known as "E" on Apolyton

                      See me at Civfanatics.com

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                      • #71
                        I want to give more then one tech at a time
                        "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                        The BIG MC making ctp2 a much unsafer place.
                        Visit the big mc’s website

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                        • #72
                          Do you known when some one threatens you I want a button to say "do it if you think you’re hard enough".
                          Last edited by The Big Mc; May 13, 2004, 08:13.
                          "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                          The BIG MC making ctp2 a much unsafer place.
                          Visit the big mc’s website

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                          • #73
                            If a civ which you have treaties with change government, there could be an automatic suspension of all treaties (there is anarchy, right?) and then you will be asked if you want to maintain the treaties. If you don't want to, you will loose regard only with that civ, not with others.
                            "Respect the gods, but have as little to do with them as possible." - Confucius
                            "Give nothing to gods and expect nothing from them." - my motto

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                            • #74
                              Yes but you could lose reputation with the rest of the world ( especial if they are going from fascism to a more “ friendly” form of government.)
                              "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                              The BIG MC making ctp2 a much unsafer place.
                              Visit the big mc’s website

                              Comment

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