I'm thinking here something more along the lines of a Civ3-style air model. There, planes are not moved around like regular units. They have a big bombard range, and can bomb units and cities within that range. Fighter planes can go on an Air Superiority mission, which gives them a chance to intercept any plane in their operational range. We already sort of have the latter due to Active Air defense. However, I somehow feel that putting Bombers in my stack of Artillery and Machine Gunners is a little bit absurd. Those planes in Civ 3 are immobile and can only be re-based by a special order to a city, air base or a carrier.
The system still allows planes to bomb the enemy, but abstracts the model, making it more realistic, less micromagement, etc. In our case, then, Fighters could be given intercept ability and a weak bombard, while Bombers would have a very long bombard range, but no interception, etc.
What are the public thoughts on the air model?
The system still allows planes to bomb the enemy, but abstracts the model, making it more realistic, less micromagement, etc. In our case, then, Fighters could be given intercept ability and a weak bombard, while Bombers would have a very long bombard range, but no interception, etc.
What are the public thoughts on the air model?
Comment