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    Been reading the last couple of pages in this thread and have a few comments.

    In MP games we would frequently get PW loss for the non host with vinilla + sprinkles. We would also get resyn and CTDs problems. All this over a LAN so its not going to be related to a high ping issue.

    I also get the centering during AI turns but that is just hidden enemy units moving - I assume this is not a bug but a game play design?

    One of the biggest MP bugs for the V+S was after a MP game was reloaded. Before you know where your enemy is the start of the game will centre on an unexplored area of the map - that is the enemy capital! I loved that bug - but it should be fixed - has this been dealt with?

    I would also like to see some mod where you can define stack size - army size 12 (eps with 12 tanks!) just wipes all before it regardless of city defences or other units - it should not be that easy.

    Cheers

    Beech

  • #2
    Originally posted by beechworth
    I would also like to see some mod where you can define stack size - army size 12 (eps with 12 tanks!) just wipes all before it regardless of city defences or other units - it should not be that easy.
    Reducing the stack size would give you for instance six tanks instead of 12, in the end the same thing but on a lower level, you have less units, your opponent has less units, and the tanks roll over anything again. The real problem is that tanks are too overpowered.

    For the rest of the MP problems I must tell you that no work was put on them one problem is, that all the coders aren't MPers and another problem is that you can test stuff in SP more efficiently, because you just need to start CTP2, I was only able to disable the restart key in network games, because I didn't need anyone to test it and it wasn't such a big deal.

    I think one think we need are games saved before such a bug occurs also the bugs mentioned in the patch 1.2 thread.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

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