I voted for simple model for both units and cities.
However ive been thinking hard about what actually made cities have there population, why a city like Bagdad could have such a substantial difference in population compared to the likes of london.
Of course there are a million reasons if you really refined it, why this was the case. However one thing i think is really missing from (any civ game) but in this case ctp2 is native population.
Native Inhabitants/Population
The world isnt and wasnt through history a baren land with no humans for 100's of miles then a 12000 strong City appearing on the horizon. There was and always will be a native population.
I think this should be modeled in CTP2 even if its something simple like a number of natives living in an area (tile) and the information appears when u right click on a tile.
This native population should gradually (as your city grows) become part of your cities population, the larger your city getting the more these natives decline and merge into your cities population (of course they will never fully decrease)
This would add a greater depth to where you want to settle as you will want to check what like the native population is before settling in certain areas. Also having battles within a vercinity of a city would decrease the native population in watever Tile the battle took place (civilian casualties is sadly a part of war) and the larger the battles the more it would decrease. So this would give you incentive to avoid battles taking place on your turf
There could even be some sort of mini map, or map view which displayed different tiles in different colours, each colour representing a different amount of Native inhabitants in each square (Blue being 100-500, green being 501-1000) or something like that.
It would add a whole new level and strategy to building cities
Not only will you be looking for where the best land is, but also where the strategic goods are and also where the Native inhabitant population is large.
It could be taken to another level also, where you may not want to settle to close to certain areas as the local inhabitants are TOO much, and may hold resistance and cause pillaging etc etc.
On a flipside to this you could have an agreeable native population and they could help you, possibly significantly decreasing the cost/time of PW improvements on there areas (Tiles) by lending you a helping hand
Resources could appear when you bulid a city in the vicinity of agreeable native inhabitants as they could teach you the ways of the lands and tell you where local resources are.
A basic description could be shown of the tribe/leader name (or watever it maybe) that currently roam/own the lands you are on
Of course they will not be OVER powering in either way (being helpful or non-helpful) but they will play some part, as they certianly should do!
-SMIFFGIG
However ive been thinking hard about what actually made cities have there population, why a city like Bagdad could have such a substantial difference in population compared to the likes of london.
Of course there are a million reasons if you really refined it, why this was the case. However one thing i think is really missing from (any civ game) but in this case ctp2 is native population.
Native Inhabitants/Population
The world isnt and wasnt through history a baren land with no humans for 100's of miles then a 12000 strong City appearing on the horizon. There was and always will be a native population.
I think this should be modeled in CTP2 even if its something simple like a number of natives living in an area (tile) and the information appears when u right click on a tile.
This native population should gradually (as your city grows) become part of your cities population, the larger your city getting the more these natives decline and merge into your cities population (of course they will never fully decrease)
This would add a greater depth to where you want to settle as you will want to check what like the native population is before settling in certain areas. Also having battles within a vercinity of a city would decrease the native population in watever Tile the battle took place (civilian casualties is sadly a part of war) and the larger the battles the more it would decrease. So this would give you incentive to avoid battles taking place on your turf
There could even be some sort of mini map, or map view which displayed different tiles in different colours, each colour representing a different amount of Native inhabitants in each square (Blue being 100-500, green being 501-1000) or something like that.
It would add a whole new level and strategy to building cities
Not only will you be looking for where the best land is, but also where the strategic goods are and also where the Native inhabitant population is large.
It could be taken to another level also, where you may not want to settle to close to certain areas as the local inhabitants are TOO much, and may hold resistance and cause pillaging etc etc.
On a flipside to this you could have an agreeable native population and they could help you, possibly significantly decreasing the cost/time of PW improvements on there areas (Tiles) by lending you a helping hand
Resources could appear when you bulid a city in the vicinity of agreeable native inhabitants as they could teach you the ways of the lands and tell you where local resources are.
A basic description could be shown of the tribe/leader name (or watever it maybe) that currently roam/own the lands you are on
Of course they will not be OVER powering in either way (being helpful or non-helpful) but they will play some part, as they certianly should do!
-SMIFFGIG
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