Originally posted by Flinx
I was thinking of any movement command either by keyboard or mouse.
Give a unit with a positive movement score a movement command; It moves one tile and the movement penalty of that tile is subtracted from the unit's movement score; If the unit still has a >0 movement score, it is available to move again that turn; If the unit has a 0 or negative movement score it cannot be moved that turn; each unit 'remembers' it's movement score and at the beginning of the next turn the movement points of the unit are added to that score up to a maximum positive score equal to the movement points of that unit; if the unit has a positive movement score, it can move that turn, if the movement score is still negative, it cannot move.
I was thinking of any movement command either by keyboard or mouse.
Give a unit with a positive movement score a movement command; It moves one tile and the movement penalty of that tile is subtracted from the unit's movement score; If the unit still has a >0 movement score, it is available to move again that turn; If the unit has a 0 or negative movement score it cannot be moved that turn; each unit 'remembers' it's movement score and at the beginning of the next turn the movement points of the unit are added to that score up to a maximum positive score equal to the movement points of that unit; if the unit has a positive movement score, it can move that turn, if the movement score is still negative, it cannot move.
BUT: (sorry if I sound to negative )
This would give the person with Horse-riding a HUGE advantage in the beginning of the game.
And it is not all the way 'logical'. Like why does a warrior need 3 turns to move through mountains? Main reason why fast units need longer, they have to take care of their horses and similar (like building bridges). But it is far easier to move foot-based units through the mountains than others. Similar for hills/forest/whatever.
So me thinks that units with 1MP shall be exluded from the calculation like this, or only be punished by halve. To illustrate a bit further:
Yes, for sure you can't run through forest, but you are not running all the way over plains either
A forest is easier to pass by foot-units as anything else. A human is compared to mounted units far more flexible, they can bypass most obstacles without need of cutting down trees or similar.
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