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[GRAPHICS] Animating terrain

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  • [GRAPHICS] Animating terrain

    Well i was thinking, now with the source code (need i even say it) and the fact that resources are animated (probably unreleated) is it possible to have general terrain to animate. Just think of how great it would be to have this

    Of course not every terrain tile would have to animate but simply having the option would be good, for example if we where to add deep sea geysers, it would be good to have them animate, or even basic wave animation for the sea, just to make it all look that more ALIVE

    or even animated snowfall perodically (just for eye candy) in snowy areas
    It would allow scope for a whole host of ideas for the future too

    just an idea

    -SMIFFGIG
    Oxygen should be considered a drug
    Tiberian Sun Retro
    My Mod for Tiberian Sun Webmaster of
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  • #2
    I expect its more work than its worth. But when you mentioned the water movement thing i immediately thought of Transport Tycoon or later Rollercoaster Tycoon those little sparkles in the water.

    Coastal areas you could have little fish jumping, plains maybe some buffalo running and grassland lots of little cows wandering about. We can dream
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
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    • #3
      Would it be possible to make city sprites animated?

      If it is possible than perhaps a non-capturable "city" could be used but make it automatically change ownership/captured whenever someone else enters the square?

      Or terrain aspects could be animated by making a no-shield unit that is animated movement on the terrain. It would have to have an IMMOBILE flag like in civ3 where it cant move squares but does have move(action) points.

      I guess you could make a GAEA player (a barbarian player that cant be attacked?)

      These are all guess since the only programming experience I have is crappy turbopascal.
      Formerly known as "E" on Apolyton

      See me at Civfanatics.com

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      • #4
        Not that I wouldn't like to have the screen a bit more alive, but I think this would bring my good ooooooooooold PC down completly.

        I only have a 300MHz PC and in the moment it is 'just' playable.

        So I would rather see it as an option, which you could turn on/off.

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        • #5
          the implementation is not the problem here ( just make a non tradable useless good )
          It's the graphics and to be honest there is a lake of people doing graphics so I think this one will probably be overlooked as its a lot of work
          "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
          The BIG MC making ctp2 a much unsafer place.
          Visit the big mc’s website

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          • #6
            shame it would be nice
            and it could be an option in the graphics settings so that people like Gilgamensch will have no probs
            Oxygen should be considered a drug
            Tiberian Sun Retro
            My Mod for Tiberian Sun Webmaster of
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            • #7


              I wasn't realy serious when i mentioned this before

              BUT i'm thinking just little stuff, like a few little movements of white to blue pixels on the sea shore tiles?(kinda like in Pirates by sid) and the same kinda thing for trees/grass tiles. Maybe something that doesn't always happen, just a few random pixel movements from time to time?

              Not that this is very important, but it might make it visualy more interesting?
              'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

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              • #8
                I think a few random 'non-tradable' trade goods will work well for this... the system for animation is already in place... thus there is nothing needed handle it... except excluding a good from trading, through a flag, right?

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                • #9
                  yes you are right. there’s also a small txt change to change the good from unchangeable to NONE for the GUI
                  "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                  The BIG MC making ctp2 a much unsafer place.
                  Visit the big mc’s website

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                  • #10
                    how would you program it to appear or act in a slightly randon fashion, or just in a certain locations - the problem being that if it was a uniform animation(like in the trade goods moving around) - it would look weird, the sea shore i guess would be fine(as it moves all the time), but land based ones would have to have some kinda way to work out animation on/off, if it just played all the time it would just look weird over the whole screen....
                    'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                    Bush's Republican=Neo-con for all intent and purpose. be afraid.

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                    • #11
                      Originally posted by child of Thor
                      how would you program it to appear or act in a slightly randon fashion, or just in a certain locations - the problem being that if it was a uniform animation(like in the trade goods moving around) - it would look weird, the sea shore i guess would be fine(as it moves all the time), but land based ones would have to have some kinda way to work out animation on/off, if it just played all the time it would just look weird over the whole screen....
                      Having the base graphic tile animate possibly, where currently it isn't animating, would be a pretty tough programming task.

                      You'd approach it by having an element which overlayed the base element, like goods do now.

                      Having an extra random graphic element appear could be done, but isn't worth the effort, IMO, especially since, as has been mentioned, this can already be achieved by a game component we already have.

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                      • #12
                        i know what you mean Big MC

                        a random loop delay value is needed

                        i really think this (if programmed) should be added to trade goods too, cause it looks kinda dumb how all the goods animate simultaneously every so often :s
                        Oxygen should be considered a drug
                        Tiberian Sun Retro
                        My Mod for Tiberian Sun Webmaster of
                        http://www.tiberiumsun.com

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                        • #13
                          don't try to change the program just change the pic. add a few blank images to the start of the animation that way you build in a delay.
                          "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                          The BIG MC making ctp2 a much unsafer place.
                          Visit the big mc’s website

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                          • #14
                            I liked the idea of non-traded goods for this. Which means a new sprite class for CTP2 that will help a lot the modders. We will have cities, units, goods, effects and this new one (find a name). It could not only be used as eye-candy graphics but also as a tool for modders like when i wanted to make the city expansions with goods and not TIs to prevent constant pillaging bug of the AI.
                            Not to mention that wont need any change in the terrain files so will be much easier to add it and wont make mods incompatible.
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                            • #15
                              The only thing we may have to do it edit the editor to all mapmakers to make more then 4 goods per tile
                              "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                              The BIG MC making ctp2 a much unsafer place.
                              Visit the big mc’s website

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