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  • Can we have a news update?

    To everyone in the source code team - thankyou!

    My wish. Can we get a news item in the CTPII news page every month or so?

    Something sumarising were you are up to, how many people are involved, likely timeframe for 1st release etc etc etc.... There is so much to take in in this forum and I'm never sure who I should be listening to or giving thanks to (so I just say thanks EVERYBODY!).

    Cheers

    Beech

  • #2
    That would be up to Locutus but I haven't seen him around for some time now.

    Comment


    • #3
      Yeah that's an huge problem that Locus is elsewhere then here.

      -Martin
      Civ2 military advisor: "No complaints, Sir!"

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      • #4
        AFAIK Keygen, if you send the news item to MarkG or whoever does those general things now, theyll post it for you.
        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
        CtP2 AE Wiki & Modding Reference
        One way to compile the CtP2 Source Code.

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        • #5
          BTW... Noticed this Locutus post...

          Originally posted by Locutus (04/02/04)
          Paul,
          Am I right in concluding that these are the only football predictions to be made before the Champions League starts again in the last week of Februari? I'm going on vacaction for a few weeks and I'd hate to miss anything.

          (My predictions will follow)
          So... maybe he'll be back around March-ish.

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          • #6
            Heres a news update I put together... I'll see if I can't get a Mod to post it.

            CTP2 Source Code Project update

            Work has been briskly continuing on the CTP2 Source Code project. If you've not already done so, you can read the FAQ, website(still fairly bare, unfortunately) or join the team, if you'd like to contribute to the project. If you'd just like to see the current progress, and plans, visit the forum.

            Current Developments since the last update:
            • The source code team, and fromafar in particular, is methodically going through the CTP2 code fixing CTDs (crash to desktop) and memory leaks. The game is smoother and more stable, now, (and seems to improve a few intermitent crashing problems that were specific to Windows XP,) but there is still work to do, in this area.
            • A number of game fixes and enhancements have been implemented, including (but not limited to):

              * Implemented Flat Map and Neptun (y-wrap, no x-wrap) world support
              * Implemented Pollution graph
              * Fixed infinite rush build (Big MP exploit)
              * Display the underlying terrain information when clicking on an enemy object. This prevents easy detection of invisible enemy units.
              * Implemented Veteran status
              * Improved (or fixed) Trade route pathing (takes account of freight costs, and tile improvement costs)
              * Implementation of many SLIC 2.1 (patch 1.1) functions
              * DB access for SLIC, as per SLIC1.1 (with stability and flexibility improvements)

              There are many, many more- too many to list here. Take a peek at the Altered Source Files thread for full details, and credits.
            • Linux porting work is progressing well, with reports of successful compilation, and one report of the game working, including starting a game and building cities, etc.
            • ctplinux fan has been working on an SDL implementation of the sound system, which works under Linux and Windows.
            • I've been working on a number of database flexibility enhancements, including the option to include modified records, for different governments, for items that you can construct, called GovernmentsModified. Another flexibility enhancement is a system of universal prequisites, separate from advances, which allow some profound flexibility in game data. The system uses identifiers called BuildClasses.
            • There are a large number of discussions and polls about a large number of improvements that are intended. Since we've mandated that posts are coded based on their content, its relatively easy to find what you're looking for, although its reasonably busy. To find all of the discussions about possible game improvements, just search by keyword DESIGN (and choose the Search titles only option) in the CTP2 Source Project forum.


            Again, watch this space for future developments.

            MrBaggins
            Last edited by MrBaggins; February 11, 2004, 11:31.

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            • #7
              Many Many Many Thanks!!!!

              Beech

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              • #8
                No problem... it was well overdue.

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                • #9
                  Originally posted by Maquiladora

                  AFAIK Keygen, if you send the news item to MarkG or whoever does those general things now, theyll post it for you.
                  Possibly

                  I'll try it sometime

                  Good job there Baggins

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                  • #10
                    BTW, Baggins, your post have been posted in the news section by Gramphos

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                    • #11
                      Yep... I noticed... I posted a request in Apolyton/Community and Gramphos kindly did the honors. Thanks for pointing it out, though.

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                      • #12
                        In the paragraph....

                        Linux porting work is progressing well, with reports of successful compilation, and one report of the game working, including starting a game and building cities, etc.
                        "Linux porting work" is not there.
                        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                        CtP2 AE Wiki & Modding Reference
                        One way to compile the CtP2 Source Code.

                        Comment


                        • #13
                          Originally posted by Maquiladora
                          "Linux porting work" is not there.
                          Fixed. It was a missing > in the link tag.
                          Creator of the Civ3MultiTool

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                          • #14
                            For what it's worth (due to real-life issues I wasn't exactly very active before I left), I'm back from my trip to Egypt. Posted a few pics for those interested. Sorry, I should probably have informed you guys of my absense, but again, it wasn't like I was making myself very useful earlier.
                            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                            • #15
                              That's OK Loc and your help here hasn't been little.

                              Nice pics there

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