Originally posted by Maquiladora
the rest of the warrior is the same.
the rest of the warrior is the same.
Code:
DPRINTF(k_DBG_GAMESTATE, ("CTPDatabase::Access: index: %i, numRecords: %i\n", index, m_numRecords));
-Martin
DPRINTF(k_DBG_GAMESTATE, ("CTPDatabase::Access: index: %i, numRecords: %i\n", index, m_numRecords));
DPRINTF(k_DBG_GAMESTATE, ("CTPDatabase::Access: index: %i, numRecords: %i\n", index, m_numRecords));
DPRINTF(k_DBG_GAMESTATE, ("CTPDatabase::Access: index: %i, numRecords: %i\n", index, m_numRecords));
DPRINTF(k_DBG_GAMESTATE, ("CTPDatabase::Access: index: %i, numRecords: %i\n", index, m_numRecords));
ctpdatabase.cpp@359 : CTPDatabase::Access: index: 2147483647, numRecords: 74
ctpdatabase.cpp@359 : CTPDatabase::Access: index: 2147483647, numRecords: 74
g_theGovernmentDB->Get(player_ptr->GetGovernmentType())->GetRank();
PLAYER_INDEX owner = g_selected_item->GetCurPlayer();
sint32 govType = g_player[g_selected_item->GetCurPlayer()]->GetGovernmentType();
g_theGovernmentDB->Get(player_ptr->GetGovernmentType())->GetRank();
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