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DESIGN: Integrating Updater(2) into CTP2 interface

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  • DESIGN: Integrating Updater(2) into CTP2 interface

    Probably the very best place for the clearest, and most useful place to do upgrading in CTP2 would be the Unit Manager screens (two different tabs.)

    My suggestion is this:
    • Allow (multiple) line selections for both tabs
    • Color unit type differently (green maybe?) when an upgrade is available for that particular unit or unit type
    • When a unit (or unit type) is included in a selection (A) has an available upgrade & (B) sufficient resources are available enable the upgrade button


    A small box with the total gold and pw cost of the upgrades should be shown.

    I'd put another option to upgrade all units in the currently selected army in the context menu, and also have a key to achieve it too.

    In game data terms for upgrading purposes, unit db records should include:
    • UPGRADE_ADVANCE advancetype
    • UPGRADE_TO unittype
    • UPGRADE_GOLD value
    • UPGRADE_PW value

  • #2
    Re: DESIGN: Integrating Updater(2) into CTP2 interface

    Originally posted by MrBaggins
    • UPGRADE_ADVANCE advancetype
    • UPGRADE_TO unittype
    • UPGRADE_GOLD value
    • UPGRADE_PW value
    Well if you use the current name style then it is no problem:
    • UpgradeAdvance advancetype
    • UpgradeTo unittype
    • UpgradeGold intvalue
    • UpgradePW intvalue


    Alternativly we could put it into a substructure:

    UpgradeDate{
    • Advance advancetype
    • To unittype
    • Costs intvalue
    • PWCosts intvalue

    }

    And finally I would like to have it optionary, like you can play with or without pollution, with or without the science victory.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

    Comment


    • #3
      Agreed.

      Agreed about the optional bit too.

      Comment


      • #4
        Any thoughts about the interface implementation?

        Anyone think that integrating updater into the Unit Manager screens isn't a good idea?

        Comment


        • #5
          Originally posted by MrBaggins
          Anyone think that integrating updater into the Unit Manager screens isn't a good idea?
          Upgrading units is a part of unit managment, so it should be available in the global army manager screen and in the unit grouping screen, also in the city screen. And maybe on any other screen I forgot.

          -Martin
          Civ2 military advisor: "No complaints, Sir!"

          Comment


          • #6
            Sounds good to me only when im playing a BIG game and have alot of units the management screen takes 2 minutes to load.

            Im on a dual xeon 1.7 ghz system go figure, seems like the code in that area would need to be speeded up. I can just imagine how long it would take to update units.
            Allways vote banana, its high in potassium!

            Comment


            • #7
              I think that maybe has to do with memory leaks in the UI code.

              Comment


              • #8
                I think it is rather the number of units then the memory leaks in the screens, even if there are also a lot of but I think the memory leaks concerning units are the more serious ones, even if I don't have a prove now.

                -Martin
                Civ2 military advisor: "No complaints, Sir!"

                Comment


                • #9
                  Unit Upgrading is in for those that link to this page from Locutus Source guide:

                  Formerly known as "E" on Apolyton

                  See me at Civfanatics.com

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