Just FYI, I'm working on implementing that idea where you could specify different governments, in the database files. I'm doing this to not only add some useful functionality (which might be useful for game balancing too,) but to also to get familiar with the back end data structure used.
Progress? I'm figured out the yacc syntax I needed, and am working on the parser. The parser handles the definition, but I haven't decided how to optimally structure the member variables... the linked list for the actual data is fairly straightforward, but I'm not settled on how to deal with the list of government types yet...
After this, I'm going to be concentrating on the AI.
What about other coders?
Progress? I'm figured out the yacc syntax I needed, and am working on the parser. The parser handles the definition, but I haven't decided how to optimally structure the member variables... the linked list for the actual data is fairly straightforward, but I'm not settled on how to deal with the list of government types yet...
After this, I'm going to be concentrating on the AI.
What about other coders?
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