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Design: Naval Bases And Unit Upgrades

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  • Design: Naval Bases And Unit Upgrades

    OK this is my first thread in the source code forum so excuse me if i fubmle with protocol.

    My thought is that there should be naval bases in the game. I say this because most of my cities have huge stacks of army units and theres no place to heal my huge stacks of naval units. Plus naval bases would be able to upgrade naval units like fortresses are able to ugrage land units. This is of course only with the unit updater mod. But im assuming this will make its way into the build as its very cool

    Anyway thats my big idea for the day.
    Allways vote banana, its high in potassium!

  • #2
    I guess the first thing is how well would the AI be able to handle it? and secondly would be how badly would the human abuse it?

    I guess the AI can be made to use naval bases, once its been made to use airport/fortress tileimps, and the human doesnt really abuse fortresses mostly because they cost alot of PW early on, generally if you have a fortress its because its holding a bottleneck, which doesnt happen often and you can heal "in the field" pretty fast in the unmodded game anyway (which needs changing too).
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

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    • #3
      Add the following info to an existing sea-based tile improvement...

      DefenseBonus 0.1

      ...this adds a 10% defender bonus
      This DefenseBonus flag also acts as a one-turn heal

      ...or create a new TI entry (Shipyard, for example) with the same info as above, but you will also have to mod additional files too.

      When you send a naval unit to a coastal city, it will heal too.
      Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
      ...aisdhieort...dticcok...

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      • #4
        Where can i find out more about creating a new Tile Improvement ? I think a naval base shouldnt have any economic advantages.
        Allways vote banana, its high in potassium!

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        • #5
          Go to my site that is linked on my sig. There is a Modder's Guide there.
          Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
          ...aisdhieort...dticcok...

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          • #6
            If you just want to add to GoodMod, Cradle or MedPack such an tile improvement, just open the according *_tileimp.txt and you should already find such an tileimprovement, it just needs to be filled with right data. And I think one of these mods already implements it. It is just a textfile modification. The only problem is to make the AI to use it.

            -Martin
            Civ2 military advisor: "No complaints, Sir!"

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