There is a little design decision needed to solve a CtP2 bug, noted by Maq.
The thread is here.
This is a poll intended to find a consensus as to the solution.
Originally posted by Maquiladora
So basically,
1. When a 12 Cavalry stack attacks a mountain city and they win, they wait outside and dont capture the city, just kill the enemy units inside.
2. When 6 Cavs and 6 Infanrymen attack a mountain city and win, all the stack moves inside, then the Cavalry die and the Infantryman capture it. (if theres any remaining from the battle).
3. When 12 Cavalry attack 6 Infantrymen on a mountain in the open and the Cavs win the Cavs dont move onto the mountain BUT they keep all their MOVE points but they cant ATTACK again in that turn.
Maybe Cavalry shouldnt even be able to actually attack the mountain city to begin with.
So basically,
1. When a 12 Cavalry stack attacks a mountain city and they win, they wait outside and dont capture the city, just kill the enemy units inside.
2. When 6 Cavs and 6 Infanrymen attack a mountain city and win, all the stack moves inside, then the Cavalry die and the Infantryman capture it. (if theres any remaining from the battle).
3. When 12 Cavalry attack 6 Infantrymen on a mountain in the open and the Cavs win the Cavs dont move onto the mountain BUT they keep all their MOVE points but they cant ATTACK again in that turn.
Maybe Cavalry shouldnt even be able to actually attack the mountain city to begin with.
This is a poll intended to find a consensus as to the solution.
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