Just wanted to note this here, so it doesn't get lost, and can perhaps be commented on...
A fairly consistant problem in tech games is that the techs that players have developed will often get out of whack with when they should be roughly, and the "world age" is often out of sync with the date.
So you might have nukes and modern armor and navies in the 15th century.
I was thinking that it might be nice to have a suggested game turn listed in the advances table. If the tech leader (in gross science developed, to make determining the leader the easiest) is behind this figure then all players get a multiplier to speed up development.. the further behind , the greater the multiplier... although it should generally be modest... like 1.1 or so. The same would be true in the reverse, except it would be a reduction... hopefully around .9 or .8 or so...
Since everyone would be effected evenly, it won't affect game balance, though it should affect sanity *smiles*
It obviously should be an option that you can turn on or off.
A fairly consistant problem in tech games is that the techs that players have developed will often get out of whack with when they should be roughly, and the "world age" is often out of sync with the date.
So you might have nukes and modern armor and navies in the 15th century.
I was thinking that it might be nice to have a suggested game turn listed in the advances table. If the tech leader (in gross science developed, to make determining the leader the easiest) is behind this figure then all players get a multiplier to speed up development.. the further behind , the greater the multiplier... although it should generally be modest... like 1.1 or so. The same would be true in the reverse, except it would be a reduction... hopefully around .9 or .8 or so...
Since everyone would be effected evenly, it won't affect game balance, though it should affect sanity *smiles*
It obviously should be an option that you can turn on or off.
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