Re: Mid-Game Report
And why don't you build roads? However you can play around with the CARAVAN_COEF in const.txt, you should try what happens if you half it.
-Martin
Originally posted by Tamerlin
Another nuisance is the number of caravans needed to open a trade road, the number needed is so high (around 25 to 34) that building caravans is pointless and the AI Civs have not open any trade road neither.
Another nuisance is the number of caravans needed to open a trade road, the number needed is so high (around 25 to 34) that building caravans is pointless and the AI Civs have not open any trade road neither.
-Martin
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