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PROJECT: Playtest

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  • Originally posted by Flinx
    If a foreign spy is successful at stealing a tech from you, two identical messages show up in the message tab...
    I thought that was a problem of a duplicated message in script.slc, fact is I outcommented a duplicated message but it is not the message related to tech stealing.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

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    • OK, new thread and new playtest version at:



      This thread should probably be closed now .

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      • @kaan and the team: Thanks so much guys. CTP2 in the hands of the community is probably the best thing since the invention of sliced bread

        One question:

        My girlfriend and I are both CTP addicts since the release of the original game but our main gripe with CTP2 is that we were _never_ be able to complete a single LAN game. Resyncs and client crashes would occur with ever increasing frequency depending on how far we are in the game (or depending on the number of units?).

        I am developer myself, yet I have been unable to find and hardware/os/ctp-patch combo that works stable.

        Does anyboy know if network stability will be improved by the patch?

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        • Hi eRAZOR, one of your problems might be this, from CtP2FAQ thread:

          Originally posted by Maquiladora
          Q63 Why does my Multiplayer save game sometimes get corrupted and wont re-load and crash when we try to resume?
          A63 One possible reason for this is because when you saved the Multiplayer game a player is terraforming on a tile.

          To avoid this bug DONT save a Multiplayer game (that you plan to load later) when anyone is terraforming.

          Q64 Sometimes when i reload in multiplayer the game will resynch EVERY turn, for a few turns.
          A64 This is because a player was building a tile improvement when the game was saved, and the game will resynch until the tile improvement is finished next time you load the game.

          Dont save the multiplayer game when someone is in the middle of terraforming or building a tile improvement.

          Thanks to Cloud99 for this, hope i got it right...
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

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          • Originally posted by Maquiladora
            Hi eRAZOR, one of your problems might be this, from CtP2FAQ thread:
            That's entirely possible but I think we both agree that it would be nice if the community edition would put an end to this nightmare

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            • Of course, but as theres no network specialists working on the code IIRC, then its unlikely at the moment.

              This is the 500 post of this thread so no more posts here, reply to the playtest in the new thread here, http://apolyton.net/forums/showthrea...hreadid=115144
              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
              CtP2 AE Wiki & Modding Reference
              One way to compile the CtP2 Source Code.

              Comment


              • Originally posted by Maquiladora
                Of course, but as theres no network specialists working on the code IIRC, then its unlikely at the moment.

                This is the 500 post of this thread so no more posts here, reply to the playtest in the new thread here, http://apolyton.net/forums/showthrea...hreadid=115144
                Roger that.

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                • Em, there is a new Playtest thread in the forum in case you haven't noticed
                  You can even quote from this thread to the new one with a simple copy-paste

                  Consider this thread as closed



                  Added by Locutus:

                  For clarity's sake, that thread is here: http://apolyton.net/forums/showthrea...hreadid=115144
                  Last edited by Locutus; May 30, 2004, 14:25.

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