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DESIGN: Government City Caps

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  • #46
    [SIZE=1]Or
    So.. actual implementation of this auto-entertainer setting?

    I'd suggest a checkbox "Enable Auto Entertainers" and a "Target Happiness" value (with spinners perhaps.)

    You should, for expediencies sake, be able to set this up globally too, with, perhaps a button to an additional dialog, maybe, from Empire Manager. The new dialog would set the Auto Entertainers setting for all the cities.
    So if we do it for entertainers we should also do it for all the other pops, of course it should be possible to do it globally or locally and specify which city should be locally managed which city should be globally managed and of course how many normal workers should be left in the city, and finally there should be a warning when it is more efficient to move the sliders.

    Well this is a lot of stuff.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

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    • #47
      A fewthoughts about city caps:
      -I think too that the caps must be map size dependant.
      -One reason why I don't like low city caps is underwater cities: I already settled/conquered all the land I could when I would like building underwater cities, so I can't build any when it becomes available because of too slow a cap. A pity as I love these cities.
      -The default values are not very interesting in terms of choice of government. It's better to have low production empire government with a big city cap and big production city-states with a smaller city cap for instance (can't remember who made a mod with that, probably hex).

      I agree that a gradual crime then riots approach would be good.
      Clash of Civilization team member
      (a civ-like game whose goal is low micromanagement and good AI)
      web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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      • #48
        Good points, LDiCesare - caps do have to be mapsize dependent. Having a large cap on a small map defeats the purpose of the cap

        Just a report on a current Cradle game I'm playing

        Turn 350
        Very Hard
        8 civs
        Gigantic - 60% water, large continents

        Me - Babylonians - Oligarchy (20) - 19 cities
        Indus - Dictatorship (25) - 26 cities
        Native Americans - Tribunal (30) - 24 cities
        Japan - Tribunal (30) - 25 cities
        Han - Republic (20) - 19 cities
        Sumer - Dictatorship (25) - 19 cities
        Carthage - Dictatorship (25) - 15 cities
        Minoan - Oligarchy (20) - 9 cities

        1 Splinter civ - Egypt - 2 cities

        The Minoans have been my whipping boy - that's why they are small. And the other area that they have expanded into has been hostile - they have lost several cities to rival AI civs

        So 6 of the 8 civs are close to their caps. Again, I'm hoping that the crime/riot proposal that I made can be implimented, because the civs are generally doing a good job of expanding.
        Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
        ...aisdhieort...dticcok...

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        • #49
          This relates to my other thread. i'll bump it for stimulation
          Formerly known as "E" on Apolyton

          See me at Civfanatics.com

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