Found these while looking through the code and just had to share:
Happy.cpp
in armydata.cpp
Happy.cpp
Code:
void Happy::SetFullHappinessTurns(sint32 turns) { m_fullHappinessTurns = turns; m_happiness = 100; m_tracker->ClearEntries(HAPPY_REASON_SMOKING_CRACK, HAPPY_REASON_MAX); }
Code:
BOOL g_smokingCrack = TRUE;
Comment