Found these while looking through the code and just had to share:
Happy.cpp
in armydata.cpp
Happy.cpp
Code:
void Happy::SetFullHappinessTurns(sint32 turns)
{
m_fullHappinessTurns = turns;
m_happiness = 100;
m_tracker->ClearEntries(HAPPY_REASON_SMOKING_CRACK,
HAPPY_REASON_MAX);
}
Code:
BOOL g_smokingCrack = TRUE;
This looks like Winnie's variable naming style


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