In my opinion, the forum is getting a bit messy. Some people discussing are new features, some are trying to get the game to compile and/or run, some are fixing bugs, some want to organize the project, etc. How about we bring some order to chaos? Since we don't have seperate forums for each of these issues (there isn't really enough activity to justify that), I suggest we label every thread we start to indicate what kind of thread it is. A bit like we did with the democracy games for the various types of polls (for those who participated).
The categories I would suggest:
GENERAL: discussions that don't fall in any of the other categories
PROJECT: discussions regarding the Apolyton Project itself, organization, website, news, etc
DOCUMENT: documentation of the code, explanations on how (parts of) it work(s)
DESIGN: discussions on what the game should be like: special resources, research pacts, AI improvement, new SLIC features, etc
IMPLEMENT: discussions on implementing completely new features, as discussed in DESIGN
DEBUG: discussions on finding and fixing known obvious bugs (sometimes the line with DESIGN/IMPLEMENT might be a fine one, but DESIGN/IMPLEMENT should focus on new code, DEBUG on stuff that's already there, but broken)
Edit: adding a new category:
COMPILE:: discussions on to getting the source to compile on different compilers/platforms.
Of course, new categories can be introduced as the need for them arises.
I would gladly rename all current threads to fit such a policy, and correct any omissions/mistakes/changes/etc that may be required afterwards. Since most of us don't participate in all mentioned activities, it would be a lot easier to find the threads you're interested in.
How about it? Good idea, bad idea, feedback on implementation?
The categories I would suggest:
GENERAL: discussions that don't fall in any of the other categories
PROJECT: discussions regarding the Apolyton Project itself, organization, website, news, etc
DOCUMENT: documentation of the code, explanations on how (parts of) it work(s)
DESIGN: discussions on what the game should be like: special resources, research pacts, AI improvement, new SLIC features, etc
IMPLEMENT: discussions on implementing completely new features, as discussed in DESIGN
DEBUG: discussions on finding and fixing known obvious bugs (sometimes the line with DESIGN/IMPLEMENT might be a fine one, but DESIGN/IMPLEMENT should focus on new code, DEBUG on stuff that's already there, but broken)
Edit: adding a new category:
COMPILE:: discussions on to getting the source to compile on different compilers/platforms.
Of course, new categories can be introduced as the need for them arises.
I would gladly rename all current threads to fit such a policy, and correct any omissions/mistakes/changes/etc that may be required afterwards. Since most of us don't participate in all mentioned activities, it would be a lot easier to find the threads you're interested in.
How about it? Good idea, bad idea, feedback on implementation?
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