First off I like the Ctp2 different variables for governments it beats any of the other civ series. But with the code there is hope for new adjustments.
1) I'll mention what Civ3 govts do, NOT for information, actually so I can get a reply from Tamerlin who will tell me "Stop distracting people from fixing the bugs, I want to start up a new CtP2" Just kidding Tamerlin, your posts keep us in the real.
Free units for certain city sizes
Govt specific improvements
cost of units multiplied by X number
"new" fascism govt is suposed to eliminate a pop as ethnic cleansing
xenophobia doesnt allow any culture buildings
and really thats all I can think of for differences, civ3 govts are real bland
2) I add this from the econ thread. on micromanaging (and this may open another thread) is that I think the type of government you have should determine how much you can/have to micromanage. I.E. a despot has to micromanage everything. In a Democracy a lot is "locked" in governor mode. This may apply to battles where an Ai governor may direct movement, people maybe appalled at that but if as head of state you want oto run your wars turn to a Fascism or something.
BigMc said democracy would blow b/c the governor would suck. My reply would be that he'll probably make a better despot managing things. It would be one of disadvantages at democracy, to balance governments and change play style for humans atleast and to suit certain player micromanaging moods.
3) I'd like to see a Senate or paliament (cant remember seeing this in CtP2, I usually hand at corporate republic) for democracies and republics that can block you from wars or maybe some improvements.
1) I'll mention what Civ3 govts do, NOT for information, actually so I can get a reply from Tamerlin who will tell me "Stop distracting people from fixing the bugs, I want to start up a new CtP2" Just kidding Tamerlin, your posts keep us in the real.
Free units for certain city sizes
Govt specific improvements
cost of units multiplied by X number
"new" fascism govt is suposed to eliminate a pop as ethnic cleansing
xenophobia doesnt allow any culture buildings
and really thats all I can think of for differences, civ3 govts are real bland
2) I add this from the econ thread. on micromanaging (and this may open another thread) is that I think the type of government you have should determine how much you can/have to micromanage. I.E. a despot has to micromanage everything. In a Democracy a lot is "locked" in governor mode. This may apply to battles where an Ai governor may direct movement, people maybe appalled at that but if as head of state you want oto run your wars turn to a Fascism or something.
BigMc said democracy would blow b/c the governor would suck. My reply would be that he'll probably make a better despot managing things. It would be one of disadvantages at democracy, to balance governments and change play style for humans atleast and to suit certain player micromanaging moods.
3) I'd like to see a Senate or paliament (cant remember seeing this in CtP2, I usually hand at corporate republic) for democracies and republics that can block you from wars or maybe some improvements.
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