The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
From the cpuinfo/cpuinf32.dll documentation:
While this program works on all current Intel processors,
the code is designed to not analyze processor speed if the
processor is NOT an Intel processor.
What is the origin of that file can we get a file that does the job on a non intel processor properly?
At the "normal" Intel site, it is listed as not supported anymore. Maybe we should just comment out the processor speed function call, if this causes crashes at some machines. It doesn't seem to be used in the program, other than being reported in a log file or at the screen.
The processor requirements are fast becoming moot, as most any machine is capable of running this, abeit slowly.
The only theroretical thing they could be looking for would be MMX capability for a software render. You can find that out in a DirectX call though, so...
Lets check it really is unused, and then turn it into a stub. Agreed?
BTW.. the regular intel site still distributes a CPUInfo package, but the dll is actually 2 years older, and unsurprisingly, doesn't work properly, either.
I also have XP2000+ cpu and it reported 0MHz, and worked fine. I am on win98se by the way.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
Well... this is almost comical. I changed the setting for where the debugger looks to operate and now the thing isn't building again... I'm sick of it.
I'm going to burn off all the data I have on here, then use Boot Magic to install a "clean", just for CTP2 and Visual Studio 6 on Win98SE partition, and a regular XP partition.
I just finished backing up and installing 98 and XP to different partitions, and setting up BootMagic, etc...
I just compiled CTP2_DBG.EXE and CTP2.EXE, using the latest code patches and the final version works just fine... and the ones I was compiling in XP never did... I'm at a loss what the issue was; everything else on the system worked perfectly... but getting it working was all that mattered.
Originally posted by MrBaggins
I did a fresh install of the code and game, and now it crashes at the point of starting a new game, just as the map is started to be displayed. I made a version with debug info, and the damn debugger crashes... :/
The crash when the map is created sounds familiar to me, occasionally the Activision's Patch 1.1 crashes on start up of a new game on my computer, the latest version didn't crashed so far. Maybe the problem are some of the memory leaks, we already fixed. So maybe you should try it again with the latest file pack.
Originally posted by MrBaggins
I just compiled CTP2_DBG.EXE and CTP2.EXE, using the latest code patches and the final version works just fine... and the ones I was compiling in XP never did... I'm at a loss what the issue was; everything else on the system worked perfectly... but getting it working was all that mattered.
They don't call it eXtra Problems for nothing
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
Originally posted by MrBaggins
* MrBaggins smiles.
Well... everythings compiling and working perfectly on 98.
I may give XP a shot again for development work... but I don't need to rely on it, since it works just fine on the 98 dual boot.
I would rather know, if it is possible to prduce now on XP a working version, because I think that you need win 98 is a seriuos factor that keeps away potiential coders.
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