I complied the stuff and had it working... kind of... yesterday. It was crashing at end of turn.
I did a fresh install of the code and game, and now it crashes at the point of starting a new game, just as the map is started to be displayed. I made a version with debug info, and the damn debugger crashes... :/
Sound works up until it crashes. The regular off the CD version works ok.
I'm running XP.
I just put the new miles.h and miles.lib in the appropriate directories, fixed a couple of warnings in debugcallstack.cpp (unused local var defs - moved inside #ifdndefs)
What OS are the people who got the miles.h and miles32.dll to work, running?
Anyone else having similar problems?
I did a fresh install of the code and game, and now it crashes at the point of starting a new game, just as the map is started to be displayed. I made a version with debug info, and the damn debugger crashes... :/
Sound works up until it crashes. The regular off the CD version works ok.
I'm running XP.
I just put the new miles.h and miles.lib in the appropriate directories, fixed a couple of warnings in debugcallstack.cpp (unused local var defs - moved inside #ifdndefs)
What OS are the people who got the miles.h and miles32.dll to work, running?
Anyone else having similar problems?
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