Originally posted by J Bytheway
Seems to work just fine. I still have that ever-repeating track 1 bug, but that's not new...
Seems to work just fine. I still have that ever-repeating track 1 bug, but that's not new...
m_autoRepeat = TRUE;
m_autoRepeat = FALSE;
KEY_FUNCTION_SOUND_OPTIONS,
KEY_FUNCTION_SOUND_OPTIONS, // MUSIC added by ahenobarb KEY_FUNCTION_MUSIC_OPTIONS,
// MUSIC added by ahenobarb
{ 0, KEY_FUNCTION_MUSIC_OPTIONS, "MUSIC_OPTIONS"},
// music added by ahenobarb #include "musicscreen.h"
// MUSIC added by ahenobarb
case KEY_FUNCTION_MUSIC_OPTIONS:
if(!g_modalWindow) {
musicscreen_displayMyWindow();
}
break;
// music added by ahenobarb #include "musicscreen.h"
case CP_MENU_ITEM_12: musicscreen_displayMyWindow(); break;
// MUSIC added by ahenobarb
mb->AddMenuItem(menu,(char*)g_theStringDB->GetNameStr("str_ldl_Music"),
KeyListItem::GetKeyFromKMScreen(theKeyMap->get_keycode(KEY_FUNCTION_MUSIC_OPTIONS)),(void *)CP_MENU_ITEM_12);
// MUSIC added by ahenobarb
m_mainMenuBar->AddMenuItem(menu,(char*)g_theStringDB->GetNameStr("str_ldl_Music"),
KeyListItem::GetKeyFromKMScreen(theKeyMap->get_keycode(KEY_FUNCTION_MUSIC_OPTIONS)),(void *)CP_MENU_ITEM_12);
Just copy these files over the originals in the Source Directories and recompile (It only takes a minute) then take add_str.txt, ldl_str.txt, and keymap.txt and put them in the game directories. It should work. Of course, if you have added your own strings to these .txt files you can cut and paste them in.
Comment