grab these:
and put them somewhere that the ctp2 build process can find them.
Neither of these contain anything thats (C) Rad Game Tools (I dont have the official MSS SDK to copy from even if I did want to
These files sucessfully compile an unmodified copy of the CTP2 tree (assuming you have the other build things like the SDKs that is)
Next step is for someone good at CTP2 to completly excercise the changes in-game and see if there are any problems.
If you get crashes, it probobly means the definition of one or more of the MSS32.dll functions is wrong (and will need to be fixed) which is in turn causing e.g. an int to be passed when a float is expected and give wrong results)
and put them somewhere that the ctp2 build process can find them.
Neither of these contain anything thats (C) Rad Game Tools (I dont have the official MSS SDK to copy from even if I did want to
These files sucessfully compile an unmodified copy of the CTP2 tree (assuming you have the other build things like the SDKs that is)
Next step is for someone good at CTP2 to completly excercise the changes in-game and see if there are any problems.
If you get crashes, it probobly means the definition of one or more of the MSS32.dll functions is wrong (and will need to be fixed) which is in turn causing e.g. an int to be passed when a float is expected and give wrong results)
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