Originally posted by btb
So, I'd like to fix the filename case, but we need to decide on a consistent standard. I think that going with Activision's original intent is the simplest.
It looks like most of the time activision intended to use mixed case (FileName.cpp, etc), but then they got lazy.
Some modules however, it seems they intended to use lowercase only - ui/aui_*, for example.
So, I'd like to fix the filename case, but we need to decide on a consistent standard. I think that going with Activision's original intent is the simplest.
It looks like most of the time activision intended to use mixed case (FileName.cpp, etc), but then they got lazy.
Some modules however, it seems they intended to use lowercase only - ui/aui_*, for example.
Yea, this should be fixed properly. What I have been doing is changing the filenames in code and not renaming the files on disk. So I don't have do cvs delete and cvs add the renamed file (btw, is there a better way to do this?)
I put a script in the linux dir called fixcase.sh to make this a little easier.
Although I agree that calling the filename the same as the class it defines is good style.
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