The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by RichardH
I'm not sure what happened to trunk on r781.
Well looks like Paul has added all the original files from revision 1 to the trunk, but not the folder ctp2_code, but to trunk itsself. Let's see whether I need a full working copy to tidy up the mess. If I need a full working copy then I have to fix it next weekend otherwise I can do it right now.
Well, the answer is that I need a full working copy and not only the top folder. Well, then I have to fix it on the weekend, when I have access to my home computer, where I have a full working copy.
Originally posted by RichardH
If it's just a matter of reverting r781, I can do that.
That's right, and even if there is a little change in the files, we shouldn't care. Paul added so many files, that it is a pain to find the little modification, that might be there if it is there at all. If Paul really intended to add something, it is his business. So feel free to revert revision 781.
Revisions 790-792: Lots of merging of trivial changes from trunk, to reduce the diff and make it easier to spot the more serious stuff. Compiled on SuSE 10.2 and playtested to 50 turns.
How do I fix this? I googled it and they say to add 404 handling to the svn directory.
I reposted this in the New SubVersion server. DarkDust should get the email notification of that thread. If you still need to contact him, you could also send him a private message or email.
How do I fix this? I googled it and they say to add 404 handling to the svn directory.
This seems to be bug in either Apache or SubVersion: the server stops to respond correctly after some time (currently: several weeks). I have no idea what the problem is (see the SubVersion server thread) so just drop me an e-mail when this happens again (marc@darkdust.net) and I'll restart Apache/SubVersion.
Looks like some of your settings are wrong, but since I don't use the Linux compile I cannot help you maybe you should email RichardH, maybe he has an idea.
Revision 805:
Merge from trunk, mostly gfx/gfx_utils stuff.
M ctp2_code/os/include/noCOMBase.h
M ctp2_code/robotcom/Top/AiMap.h
M ctp2_code/robotcom/backdoor/c3mem.cpp
M ctp2_code/robotcom/Agent/CityAgent.h
M ctp2_code/gfx/gfx_utils/gfx_options.cpp
M ctp2_code/gfx/gfx_utils/colorset.h
M ctp2_code/gfx/gfx_utils/pixelutils.cpp
M ctp2_code/gfx/gfx_utils/gfx_options.h
M ctp2_code/gfx/gfx_utils/pixelutils.h
M ctp2_code/gfx/gfx_utils/tiffutils.cpp
M ctp2_code/gfx/gfx_utils/tiffutils.h
M ctp2_code/gfx/gfx_utils/arproces.cpp
M ctp2_code/gfx/gfx_utils/targautils.cpp
M ctp2_code/gfx/gfx_utils/arproces.h
M ctp2_code/gfx/gfx_utils/targautils.h
M ctp2_code/gfx/gfx_utils/Queue.h
M ctp2_code/gfx/gfx_utils/ColorSet.cpp
D ctp2_code/gfx/spritesys/ProjectileActor.h
D ctp2_code/gfx/spritesys/ProjectileActor.cpp
D ctp2_code/gfx/spritesys/ProjectileSpriteGroup.cpp
D ctp2_code/gfx/spritesys/ProjectileSpriteGroup.h
M ctp2_code/gfx/tilesys/tiledmap.cpp
M ctp2_code/mapgen/IMapGen.h
M ctp2_code/gs/utility/Globals.h
M ctp2_code/gs/gameobj/ArmyData.cpp
M ctp2_code/gs/gameobj/ArmyData.h
M ctp2_code/gs/outcom/Ic3CivArchive.h
M ctp2_code/gs/outcom/IC3RobotAstar.h
M ctp2_code/gs/outcom/IC3Rand.h
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