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DESIGN: Abstracting nuclear arms

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  • #16
    Mr Baggins, isn't that the way it works currently? You get the full bonus if you set your science to maximum..
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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    • #17
      Yes, but there is more to it than that:

      The Gold/Science slider is almost always mostly science for a human player: he doesn't use much gold, except for rush buying, and science is important.

      I was thinking of measuring other parts of the settings to determine the proportions of GDP, like production queues.

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      • #18
        Should the tech spread also vary on the era of the tech and the tech specifically?

        Like if the AI is in the middle ages and human in industrial, the proliferation should increase the speed for AI in a different era.

        Also certain techs that would make the computer more competitive should be proliferated at a cheaper rate, where as some especially with wonders should not be reduced so much. Military techs should probably be proliferated the most since historically weapons proliferated faster than other technologies.
        Formerly known as "E" on Apolyton

        See me at Civfanatics.com

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        • #19
          I think that player to player "contact" is important, for tech spread. Beyond that... I'm not sure.

          I don't think that tech proliferation was limited to the middle ages onwards.

          I think that communication methods DO make a difference however. Writing, Seafaring, Radio and many other advances, have improved communication. Its a feature of human culture that knowledge will spread. These techs facilitated that to a certain degree.

          I don't think specific advances should be less or more easily spread: all of the advances in the tech tree are ultimately important. In Civ, civs make choices which techs to persue, and tech spread can assist in those, where the situations merit.

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          • #20
            If I remember right the ai on ctp and ctp2 is slow because they prefer to fight then to build research increasing wonders, buildings and tiles imps
            "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
            The BIG MC making ctp2 a much unsafer place.
            Visit the big mc’s website

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            • #21
              Originally posted by Solver

              I'd rather say, that we want to implement a SDI system for intercepting nukes, but with a rather small chance of that happening. However, nukes travelling via space can not be intercepted.
              I disagree with this, nukes traveling through space should still be interceptable by an SDI defense. We have the tech to see things that are moving through space. So why would we not be able to track and target nukes flying through space if we could track and target those that are flying within the atmosphere.

              Perhaps the SDI's chances of intercepting nukes could increase with tech discoveries.

              I personally feel, however, that the nukes should remain as "units" destroyable by other units. One thing that I dislike about Civ3 is the way that aircrafts had become more automated. It's a good idea in theory, but implementation is crucial.

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